Yooka Laylee

no kids are going to play this game, they’re busy with their call of doodies

I think all the kids play MOBAs these days? I dunno I was never one

oh no oh god

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Banjo tooie

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Pee pee or poo poo??

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A reasoned defense of a few things the game does that games don’t really do anymore.

1. Area Transitions
2. Purposeful Controls
3. Actual Level Design

dark souls 2 does all of those things

people hated the incoherent area transitions

this video did make me consider that one of the reasons contemporary 3rd person action games have streamlined so much of the jumping and movement (beginning with ocarina of time of course) is because all of those games are designed by people who cut their teeth on 2d platformers, and then realized that platforming in 3D was needlessly difficult and frustrating if that is what you’re used to. but of course now there are people who grew up playing all of those 3D platformers with supposedly counterintuitive jumping, who probably don’t feel that way about it. yet now the streamlined traversal thing has fully taken hold, so that means people with basic innate knowledge of 3D platforming are going to be some kind of weird lost generation… unless yooka laylee really sets the world ablaze

this game is better than banjo (based on 2 hours of play) but still not good enough to compel me to play it again over grow up

I couldn’t really get into grow up after adoring grow home

go snek

the idea that yooka-laylee contains actual level design and that that’s a thing that isn’t done anymore

and that, if that were the case, it would be on the same bullet point tier as “area transitions”

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grow up is frickin amazing

it’s not as instantly charming as grow home, but overall it’s just so much meatier. there are more moments of creativity and a broader decision space

grow home is this concise, simple gem of a game; grow up is a lot messier and less revelatory, but it’s also much richer and more capable as a result

I should give it another shot!

Yooka Laylee: A great launchpad for discussing other, better games.

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Also I love Hbomber but it’s like he forgot Insomniac and Sony in general exist

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I am finally playing it. Various design decisions are real outdated after Odyssey made them effortless.

Like you collect the thing to unlock a transformation from each world. You stand on the platform it asks you if you want to transform. You transform. You move slowly over to the obvious transformation puzzle. you can move back to the machine so that you can transform back or you can move laborious across the world to see if anything else can be done transformed.

Vaporwave Moai Mario Head is instantly more fun and able to be abandoned the instant it isn’t.

I turned into a plant monster to spread mist on some bulbs while a female plant catcalled me. Talked about my nice pettles.

OiBlokingBleemers we is hwere.

Children are going to enjoy the funny snake in pants that is…a skeezt salesperson for required special moves that you have to collect trinkets to get more of and talks too much. I am trying to imagine if there is a demographic that isn’t the development team that would get the Trouser Snake joke and not meet it with dead-eyes wondering if there is more joke. There isn’t that’s the joke. The other joke is he is a skeezy salessnake and our heroes complain about his prices.

I have occasionally liked collecting the things and that it looks like it was rendered on an SGI workstation is great. I am getting a lot of mileage out of just looking at a game that looks like the cover of a video game magazine in 1996.

And now 20 years later a game does look like it.

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I think it’s telling that I was baffled when this showed up in my email, as I had completely forgotten that I started this thread. This game is so boring it slid out of my mind like a wet turd

wow that was gross but i’m not deleting it

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I had not made the connection between Odyssey and Banjo Kazooie’s transformation, but this is really true. Even as a kid, the “go to a certain point and transform and come back” thing was tremendously irritating, and the fact that its so effortless in Odyssey is yet another knock on YL’s blind adherence to BK mechanics.

It’s just so pointless, the whole game is so damn pointless.

Because of MAGIC In each world you can hit the Top Button to transform into a different creature. Hit it again to transform back. Fixed that problem and made it more fun for the player.

The second they make me waddle over in a stupid form across the overworld for some required bullshit will be when I quit.

Using the character cutaways really doesn’t work because Yooka fails the silloutte test. At least his/her head does.

I am not quite at pointless yet but the slavish devotion to B-K makes me sad. The game underneath has real thoughtful sound design, looks great and Y-K control pretty good. I have no idea why they have the power bar outside of “if we limit the power bar we can give the player upgrades.” I was trying to be positive for a couple of sentences! The game surprises me with how they are pretty free range with how you can game the terrian and get to places in ways you shouldn’t be able to. But also they hide ink feathers in those places so they do expect you which is cruel and proves they played their game too much.

Hidding something around every corner means the player must thoroughly check every corner because That.Is.The.Game. It’s why I hate playing Splatoon Single Player. Suddenly I am not getting away with something. You built this prison and I cannot escape. They are smarter than me and the food pellet’s reward is no longer nourishing.

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If you hold the action trigger for a really long time you can reverse the transformation.

The levels do not get better. None of them have the crisp design decisions that were in BK and lacking in subsequent games. The world’s themes are

1 lush jungle with vague South american architecture.
2 Ice and snow and a big lake and event with that half the level takes place in a confusing isometric maze with toxic waste and heated pipes
3 jack o’lanterns and giant mushrooms in an oversized swamp with toxic waste and a giant octopus shaped steampunk structure you fight a tentacle eye monster in.
4 giant casino and slot machines you transform into a helicopter to hoist medieval knight themed pigs around??
5 a space theme ocean that you sail across and is adorned as well as a glow in the dark minigolf (you also play a hole of minigolf).

All the levels are too big and devoid of striking markers. Even with as large as tthey are you are going into non descript holes where the actual challenges are.

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