Yooka Laylee

At one point, the Ice-Pick guys asked the Talos Principle/Swapper/Silent Hill: Homecoming writer to help them out.

didn’t work out

I dunno, sounds like it worked out perfectly! IN the comments he said he did end up doing a pass on the script

I changed my mind this game is good now

I enjoyed my time with it! It’s not a great game, but it’s weird and silly and enjoyable.

recording videos of myself playing this

it’s… weird

e: second video is still uploading, but it has much smoother visuals than this one

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Watching this now! I didn’t even try to push a barrel into water but I, too, assumed it would float

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I didn’t realize that the majority of the lead staff on this are actual ex-Rare people. I thought it was coming from outsider fans. The slavish devotion to the idea of what the original Banjo-Kazooie was being made by many of the very people who shaped it in the first place twenty years ago strikes me as somehow weirder than if this was fan-driven creatively.

I’m still confused by the pushback against nostalgia as subject matter to be written about ITT. Is it because of its relation to this game and BK specifically and how it feels like a tired point now? Is it irrelevant because the game still exists (again, see my prior post; nostalgia is not rational, and the past is the past)? Idgi, especially when videogames can broadly be described as a medium swinging between techno-fetishistic “progress” and memorial regression (Going Back to the Roots/Mario will never end), and when most videogame projects funded on Kickstarter are running on nostalgic associations. If the pushback is about nostalgia simply being “boring” I guess I don’t agree.

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if you’re referring to anything i’ve said, i rescind it, i’ve thought better of my previous posts itt

I feel like the only conversation anyone has RE: Banjo Kazooie is one about nostalgia. So I guess that’s the “I think this is boring” argument which is not a strong one. Please continue talking about nostalgia

hey I can keep posting links to the claymation series I have invented nostalgia for due because of my nostalgia for a trashy N64 game designed as a nostalgic callback to its googly eyes and Hapsburg lips

here’s one now!

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I don’t think talking about nostalgia has to be boring. I do think it’s not particularly enlightening to point at this game and say it’s based on nostalgia, since that was clearly what it was going for from the beginning.

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Ok, I read the review

Struck me as boring but not really wrong and not something worth coming out swinging against

Kind of like Yooka Laylee

wooooomp

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my issue with the review is it seems to take the “idea” of b-k as a given, even while denying its current existence. it seems to exclusively speak to people who played b-k as a young person in the 90’s and had never played it since, as it would make no sense to people experiencing it for the first time via e.g. rare replay or emulation.

it avoids the opportunity to make any critical assessment of either bk or yl in favor of namedropping baudrillard

i was annoyed that the review told me roughly nil about the game that the kickstarter pitch didn’t, but it’s rather moot at this point as now i can play the game myself

anyway i’ve already expended too much energy regarding a polygon review

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And it’s not even a Polygon review!

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quick question, what are the actually nice character designs in this game besides Y&K themselves

I know there’s a snake in cargo shorts, which is inherently good

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statement corrected: there is a snake, which is inherently good

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i saw that picture of how the snake wears pants and it basically made me do a complete reversal of my opinion of the game; it’s very good

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you mean there is a snake, in trousers

named trowzer

a trouser snake

you know

for kids

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