I looked into The Day After Ragnarok, and god damn that book has a cool concept. Strongly considering using that for the story elements and world-building.
This map is fucking awesome. The “Serpent Wall” of the dead world-ending snake god has divided Europe and Africa, causing pretty radical changes to the world. All sides are mining the venom of the dead god for fuel and to create monstrosities.
For the system itself, I’ve narrowed down a bit on what exactly I’m looking for:
I want to have figures on a physical board, in a WW2ish setting, and I want cover, grenades, tanks, etc to be part of the combat experience. In essence, I guess, XCom but with physical figures.
I wish I could find some footage of live-play of Savage Worlds so I could get a sense of if the combat is what I’m looking for. I’ve found a few Roll20 sessions on YT that made it seem kind of slow but probably no more so than D&D.
Achtung! Cthulhu was interesting, but I think it’s just still far too lethal and cautious for the “in a war” setting I’m going for.
Found one called Konflikt 47 that is very cool, and almost exactly what I’m after for a physical space (buildings, sandbags, tanks), but it is definitely made to be a large-scale army vs army sort of thing, whereas I’m just looking for single squad vs monsters or single squad vs enemy squad.
I think the problem with the intended scale of Konflikt 47 and likely Warhammer is just, you end up sitting there rolling off for 2 hours and it’s boring.
As falsedan suggested, WH40K RPG (I suppose Wrath & Glory) seems promising on the combat side. It’s really really hard to find footage of like, what the table looks like during combat. Closest I can find is this Roll20 overhead where they’re in a giant open field shooting at each other without cover. Makes me wonder if cover or half-cover is a thing in 40K, or if it’s done with the expectation that if you’re visible you are fully uncovered.
Am I just trying to run a Gears of War tabletop game???