Xanathar's Guide to Cleavin' a Goblin Clean in Twain (feat. D&D)

phil brucato (the mage guy) is partially responsible for Kindred of the East, and that one werewolf book changing breeds that is both intensely racist and weird…there are dozens of situations in which a dice roll results in your character pissing and shitting uncontrollably. Like if you see someone hurt an animal you develop the urge to go to his house and piss and shit to intimidate him…this can happen to the point where you are offputting to be around at all times. The racist shit is like, only asians can be tiger people. All the elephants are indian!

the best White Wolf game, at least conceptually, is demon: the descent because you play as Switch from The Matrix and have to oppose the worldwide communist gangster computer god by using the power of autistic masking to hide yourself from the machine and its agents

oh yeah this was another casualty of the white wolf nazi implosion, paradox fucking sucks. they really think nobody will notice this shit for some reason… its absurd how white wolf shit is still just as bad as it was 20 years ago. like in some ways world of darkness deserves to be a horrible IP mill for shitty companies as like penance for all the negative energy it has put out in the world but they need to like…stop also. the rumor that pdox got mark rein hagen to pinch hit for v20 and it resulted in the chechen lgbt vampire human rights violation paragraph is really, really embarrassing to think about

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lol guess what my old IC password was

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WHY ARE PEOPLE TALING ABOUT FURRY RPGS THE WEEK I’M OUT AT A FURCON GAAH WHAT IS WRONG WITH YOU PEOPLE JUST WAIT A FEW DAYS

(Jk love you all)

Werewolf: The Forsaken is something I have a soft spot for. It still uses way too much indigenous terminology but it definitely tries to use made up bullshit Sumerian wolf language istead of real world language. The premise is designed to be actually gameable and set up interesting recurring narratives where you deepen the complexity of a fixed area much in the same way that playing apocalypse World with a hardholder will.

It does pull back really hard from the furry angle and that’s kinda sad.

Also yeah, the Usagi Yojimbo games stand out for actually good furry rpg rules.

Mouse Guard is also a variant of my favorite RPG ever, The Burning Wheel, and so is also actually good.

The actual best werewolf rpg will be the one I finally finish someday after working on it for years (lol, lmao).

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Also bookmarking this here to remind myself to post about the third party furry sourcebook/campaign setting dealie for 5e I bought largely for the art because it looks stupid pretty and has a lot of artists I was already a fan of in there.



Jury’s still out on if this book is good for anything other than for being a looker and having handy furry species rules.

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Oh yeah it’s worth noting forsaken and apocalypse are two very different games because chronicles of darkness is newer and for better or worse actually has tried to correct a few mistakes of the past… I’m pretty sure the white wolf guys think furries are a joke because they’re assholes though

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I think they probably have chilled out by now, they sure seem to have from the scuttlebutt I’ve heard. I hear good things from queer furries about working with onyx path, and the same ones have horror stories about modern white wolf.

Everyone is so much less jumpy about furries now than in the 2000s.

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onyx path is not quite as responsible for the crimes of wod…it’s ex-white wolf people, sure, but white wolf itself still existed until recently and literally got shut down for being too nazi… i think there’s individual writers who work with onyx path who are cool (rose bailey is OK, for example) but like, Changing Breeds is still an Onyx Path book and reads like an insane screed by a guy who thinks YIFFING MAKES YOU BURN IN HELL. I guess I’ve always just thought world/chronicles of darkness loves to kind of pay lip service to people who they dont really take that seriously or actually despise (see also: changeling and otherkin, or god forbid, beast and how they tried to tie that to being gay or trans. beast is literally a game about being an abuse elemental who does horrible shit to people but it’s Fine because that’s how you are and people are sucky!)

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Changing Breeds is most infamous to me for advocating bestiality more than once. Yes the anti yiffing book advocates for regular animal fucking. Phil brucato is entirely made of red flags

All the good people at white wolf escaped WW before it corrupted them too hard (I am mainly thinking of greg stolze here but there were others)

And if you just want an urban fantasy horror game about wizards, greg stolze and john scott tynes made unknown armies which is excellent

Both the 2e and 3e rules are great (depending on what kind of game you prefer, 2e, being a few decades older, is more trad and 3e is more modern/collaborative in design)

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For whatever reason I’ve wound up in a couple smallish online communities with the Mouseguard guy and he seems like he’s pretty cool.

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Which guy, the one who did the comics or luke crane

I hear luke crane is great to play games with but I personally always want to get at least one minor rule wrong in any of his games because I know it causes him psychic torment whenever that happens.

He is a jerk to people online but not to a point of egregiousness

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The comics guy.

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Unknown armies is really great

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yeah I hear he’s a real friendly, good guy and of course you’ve run into him

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sounds like a good base for the World Of Todd Solondz rp

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World of Happiness

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tbh not even Todd Solondz is enough of a sicko to write a book that coddles you while explaining that your character is actually a hero for compulsively sexually assaulting people and that anyone who wants to stop you is the real monster

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hed absolutely write that character in a heartbeat, but he wouldnt coddle you its true

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K sent in a pitch years ago for a 1930s sourcebook for Mage. There was a little bit of back and forth, but they were hoping for something more like ‘pulp adventures’ and I was turning in research about the Great Depression/ :frowning:

edit: finding out about there being weird libertarian energy makes the rejection of a manuscript about failures of capitalism leading directly to genocide make more sense. Anyway, best things White Wolf every put out were Street Fighter and the Aeon cycle stuff.

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Ok so I’m reading The Delvers Guide to Beast World! Finally.

This book is very pretty, the page layouts are good. I have never seen a game more in line with The Adventure Zone inspired ethos of actual play podcast and this is sort of a problem.

I want to emphasize it’s at least the good parts of TAZ, but still. This is a world but it’s obstensively one where most people are basically nice, where dungeon delving is attempting non-colonialist for belabored reasons, and in general is supposed to be low conflict.

The idea is you are a Delver, someone who does D&D shit, and you go into Dungeons, which are manifestations of a mysterious phenomena that happened after the end of a war furries had with humans who escaped a parallel world that is obviously earth but the book insists is not earth.

Dungeons just happen sometimes and there’s a bunch of folks who get in wagons and fight dungeon shit. Reiterating dungeons creatures are not sentient just manifestations of a supernatural force. You may remember this is literally how dungeons work in the 13th Age.

I could also get into how if there are goblins that talk and shit in the dungeon this still doesn’t really solve the problem of going into someone’s house and taking their shit being kinda fucked if you think about it, and not engaging with that problem might even be worse, but that’s a different issue.

This premise does present some issues for me: how many delvers exist in the setting? And how many dungeons? I try not to think about this kinda thing because It’s an RPG, I should really just relax. But moreso: the central premise of the game has no narrative hook! You do the thing in the game because the game is doing the thing.

This is kind of the manifestation of the median 5e play mode: you make a cool OC who you do cute low stakes aesthetic things with until you enter a space where you do D&D stuff and these two elements are in tension.

The book layout is weird too. It keeps dropping comparisons and refrences to different fantasy countries but since it wants you to know how the premise of the game works, it doesn’t explain what these places are. That’s for later. There is no two page overview of the world at the front that gives you some idea of the different nations you just…find out you’re vibing and dungeon diving.

It also has this issue that it wants to be low conflict, but it also means that the crime rate is low, nobody is starving, and stuff isn’t that bad raising questions like why you would go into the murder hole. And even bigger questions like if there is barely any crime where do playable thieves come from.

The good news is skimming through the later parts of the book they seem to forget parts of their premise and have stuff that seems more gameable. But it’s still definitely a very well meaning book that actively wants to reduce the possibilities for having a dramatic story kind of accident.

Alternatively, something the book does sort of allude to but doesn’t go far enough so far, is the idea of this essentially being a shonen manga, with a lot of the conflict being clashes of personalities between delvers as a bigger mystery deepens in a fashion not dissimilar to like, Yugioh or other tournament stories. Or the dungeons having an agenda beyond just being a murder hole.

There’s interesting stuff but it’s kinda messy. Will maybe report back when I know what any of the fantasy countries actually are maybe.

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On a more positive note I will say the little chunks about the NPCs and the world building while very Actual Play Podcast, are still very fun and colorful. Also actually gameable, mostly. I do like how the main mobile caravan city is all tardis-like bigger on the inside buildings too.

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