Xanathar's Guide to Cleavin' a Goblin Clean in Twain (feat. D&D)

I think @shrug runs a support group for those poor unfortunates with this affliction

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I have three separate simultaneous dwarf canons (NoRA; this twine game I’ll never finish; the dorfs from my unfortunate and ever-expanding Setting that are sort of half-rock taoist sages) and there is nothing wrong with it.

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stumbled upon this introductory video for DragonStrike (It’s Not HeroQuest)

Now pay close attention, because the information you’re about to hear could mean the difference between life… and death

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FEELING BRAVE TONIGHT?

HOW BRAVE…

BRAVE ENOUGH TO DO BATTLE WITH HIDEOUS MONSTERS?? HMM???

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this is one of my favorite vhs tapes of all time i will never not scream ITS MALIBU!!! whenever the warrior shows up. And the way the guy says CLARIC or the fact that the fucking wizard wears an entire fox on his head so i always think hes a druid until he starts whining about wands,

@Tulpa sent me this recently and we got robbed it looks like 1000x better

WILDSPACE!!!

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The guy who says WHOA BOY is my favorite actor in anything

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tfw you bash a trapped chest open

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idk where else to put this, does anyone have tips/resources on making a decent one-shot game? i had some fun ideas inspired by kobold discussion but scope/feature creep is a huge problem i have with uhh, literally every single creative concept i come up with

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If you’re truly doing a one shot, you probably want some premade characters defined in the broadest of strokes so players can bring the personality even if everything else is on paper. You probably also want a key set piece or climax that you work towards and build everything else around rather than something open ended. And you want to hit the ground running with where you start out at rather than the old trolling for rumors at a tavern thing.

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A five room dungeon is all you need for a one shot, you won’t have enough time to get to anything else

Thats the key to proper rpg scope.

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i guess i’ll say my idea is Tucker’s kobolds from the perspective of Tucker’s kobolds. Like there is a party of adventurers trying to invade the dungeon where your clan lives, for whatever quest they’re on, and your player characters (a party of the craftiest, wisest, ko-boldest kobolds in your clan) are trying to repel them by any means necessary e.g. scare them off, chase them onto the 2nd floor to die by harder monsters/traps, help them get their stupid treasure if it means theyll leave, murder them all if it comes to that. Just get them to stop bothering kobolds

So ideally the “dungeon” is a single floor map that would be a warm-up for an adventuring party and PC kobolds are using that space as an arena to get (at minimum) a fighter, ranger, thief, mage & cleric to fuck off

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there should be a setup phase where the PC kobolds get to set up traps like deception

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YES AGREED i dunno how much of a pain in the ass this would be in a real game, but i had the idea of the GM setting up a 10-40 minute timer for a freeform 1st phase where the kobolds can run around the map assessing threats and setting up traps and discussing tactics, then everyone rolls initiative and does things turn-based once the RPG party attacks

if they try to sneak over to the party and gain an advantage, and they fail a stealth roll, the timer could cut off/be decreased accordingly

I want the DnD ass adventurers rolling in to be a timed threat that everyone playing is trying to grapple with

Deception was literally an influence on my ideas for this lol

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another way you can do it is to adapt the flashback mechanic from blades in the dark:

any time the party encounters an adventurer, they can call for a flashback that costs a certain number of kobolds (which get injured in the process of setting up a trap) + an appropriate skill roll or stat save to describe what kind of trap they had put into the room ahead of time

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ahhhh i gotta play more blades in the dark!, that’s perfect for my stupid idea tho cuz my fail condition would be x/y kobolds in your clan get got, so you could conditionally choose to sacrifice some in order to retroactively spring a trap you might not have thought of under time pressure

I dunno how to express that all of your responses so far totally get what i was thinking of without me even saying so lol. Like please keep going if u would like

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This concept rules and I want to play in it and it is pretty much begging not to be played in 5e, is my diagnosis. As to what it should played in that’s more a @Tulpa and @AutomaticTiger speciality

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if you plan is to Home Alone a few rooms of a dungeon, probably worth drawing a map and sharing with the players in advance so they’re familiar with the layout

doesn’t have to be complex, a star where each party PC starts at one point and moves towards the centre + shortcuts for small chars between the arms

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I really dig @Tulpa’s reverse blades in the dark idea. It was my first thought too.

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Okay I just found this one and it might be ideal

It’s to Blades in the Dark what World of Dungeons is to Dungeon World

Otherwise, any of the minimalist systems would be fine: WoD, black hack, whitehack, etc

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