i had an idea for a game that every once in awhile i go “oh yeah i should do something with that” and poke at it for a bit
i guess i’ll say my idea is Tucker’s kobolds from the perspective of Tucker’s kobolds. Like there is a party of adventurers trying to invade the dungeon where your clan lives, for whatever quest they’re on, and your player characters (a party of the craftiest, wisest, ko-boldest kobolds in your clan) are trying to repel them by any means necessary e.g. scare them off, chase them onto the 2nd floor to die by harder monsters/traps, help them get their stupid treasure if it means theyll leave, murder them all if it comes to that. Just get them to stop bothering kobolds
So ideally the “dungeon” is a single floor map that would be a warm-up for an adventuring party and PC kobolds are using that space as an arena to get (at minimum) a fighter, ranger, thief, mage & cleric to fuck off
credit to Tulpa for the excellent title Tucker’s Deception which is the only surefire thing. that and the idea to nick some mechanics from Blades in the Dark
i thought of some simple stats i liked inspired by Apocalypse World – CUTE, CRAFTY and BOLD – but i hadnt really figured out much else