What if golf, but weird?!

I need to replay it!!!

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I mean, if we want to do this, the greatest “what if golf but weird” is Virtual Hydlide, which uses the Hyper Golf engine.

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yes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\\\\\

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I made the golf-in-space game called Wormhole that is shipped in the Comet web browser.

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based on a series of paintings that were about golfing in weird but pretty places

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Guess who saw a weird golf game on the Steam new release list today


Putt down is a first person mini-golf horror game, where you use a shotgun as a putter. Keep your shotgun fully loaded and your stress levels in check while battling both randomized golf courses and horrific monsters. Will you survive or will you be putt down.

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Love this

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Golf Story contains a bunch of weirdness.

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Sega Golfclub Featuring Miyazato Family (PS3) (“Miyazato San Kyoudai Naizou: Sega Golf Club”)

Specifically the game title, and the putting music (time linked above).

Oh wait also Sarah and Jacky Bryant from Virtua Fighter are in it as you can clearly see in my 2007 shaky cam screenshots

I seem to be the only source on the internet for this. >_>

Ah well I think they’re not named but there are look-alikes of them as starting edit character figures–from 0:24 in the above video (my pink rectangle highlight):

That blonde woman in the first screenshot I posted is a caddy and might be a different character, not sure.

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The PS3 Sega Golf Club is based on a couple Japan-only Sega AM2 Chihiro Satellite Terminal “Sega Golf Club” arcade games.


– Making sure you're not a bot!

Sega advertised the second of those by saying (Google Translate)

“Whether you find real-world golf too daunting to attempt, or you are an active golfer yourself, SEGA GOLFCLUB offers a chance to relax, unwind, and enjoy a leisurely round—even with just one hand.”

– mSEGAnƒA[ƒP[ƒhƒQ[ÂƒÂ€ÂĂźÂ•Ă±ÂFƒrƒfƒIƒQ[ƒ€FƒZƒKƒSƒ‹ƒtƒNƒ‰ƒu ƒo[ƒWƒ‡ƒ“2006 ƒlƒNƒXƒgƒcƒA[ƒY | ƒrƒfƒIƒQ[ƒ€ | ƒA[ƒP[ƒhƒQ[ƒ€ | SEGA

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RPGolf Leg

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Battle Golfer Yui was recently fan translated

The golf is pretty normal but the surrounding plot is OVA territory.


The real downside to this game is they expect you to be a pro right out of the gate.
And the game knows its a bit much.

Some day Ill cheese my way through to fight the infamous Dibot

Full play:

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Slightly off topic but Nintendo Complete videos are all TAS recordings. I’ve seen some videos where they left in the info screen at the start ot the recording.

I don’t mind TAS recordings in and of themselves, but I do mind that they’re not disclosed as such and that the channel portrays itself as some sort of super game player. It’s dishonest.

This is the one I was thinking of.

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Devil’s Course developer T&E Soft (those non-Devil titles for the US localizations are such cop-outs ^ _^) would go on to make Disney Golf on PS2. ; D

 
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From skimming the video below, it looks like something like 80% of PC Engine golf games don’t show the range of your selected club–I mean even just the number representing its max range–and many don’t show the direction in which you are aiming on the map.

I dunno if they were just super hardcore on the PCE or what but whew, this is way too info minimalistic for me to video golf by. ; D

The two exceptions I spotted where they DID show the club’s range number were Jack Nicklaus and Human Sports Festival.

The one I own, Winning Shot, doesn’t show the club range at all and doesn’t show the aiming direction on the minimap and it’s just tripping me out. ; ) But apparently this was the convention on the system!!!

Update: Ooh okay I skimmed a SFC/SNES golf compilation and a lot of them did it too ; D

Update 2: Ah, I was confused because Nintendo’s NES/FC NES Open Tournament Golf / Mario Open Golf didn’t do that–thinking it was earlier–but it was a relatively late NES/FC game that didn’t come out until '91, and a lot of these PCE and even some SNES/SFC games were earlier than that–although the Jack Nicklaus game was as well and that had club range numbers. But anyway it seems to have been a rough time trend thing, like Nintendo’s Golf (NES) in '84 didn’t have club range numbers either.

 
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In the US–not sure about Japan–Ribbit King came with a second disc titled “Ribbit King Plus! Bonus Disc.” Apparently Ribbit King Plus! was “an animated short series made to promote Ribbit King in Japan that was originally aired on TV Tokyo [
] 30 episodes with each one lasting only 30 seconds” although the bonus disc had only 27 of them for some reason, and they “had to be unlocked, requiring progression through the game on the main disc to be able to view them” (source: https://the-ribbit-king.fandom.com/wiki/Ribbit_King_Plus).

 
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Lasabirdie: Get in the Hole (SFC)


(images source: Lasabirdie Personal Golf Simulator: Get in the Hole - LaunchBox Games Database)

NESDrunk says (timestamped: https://youtu.be/Zm31mo1bjr8?t=220) that the Lasabirdie ROM won’t boot without the peripheral being plugged in:

^ “This is a tour of the Lasabirdie Golf game & simulation from Japan. It was released in 1995 and limited to 3,500 units”

 
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Among the various generic 5.25" floppies with hand-written labels my dad somehow acquired for the family C64 when I was a kid was a golf game whose lush forested courses drew onto the screen in a slow, staged fashion–base dark grass and forest horizon (I think; two earlier entries in the series had more industrially populated horizons, and I don’t quite remember their look, which also included vast expanses of brown dirt–although possibly my selective memory has left those bits out) first, then the lighter green of the courses, followed by water, next bunkers (I may have those reversed), and finally the golden trees, a forest whisking to verdant life across the screen.

Example of the draw-in, timelinked at 5:00:


World Class Leader Board (C64)

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That draw in on Leaderboard was amazing. We loved it on Atari ST.

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3 of Leader Board developer Access Software’s later Links series–the early, self-published ones, before MS bought them in 1999–are on GOG now. I think I’m gonna try the middle one, Links 386 Pro. It’s mouse-driven but hey. Still has some draw-in. ; ) Timestamped to one of the nicer draws:

The later LS 1998 was the first Windows one and is apparently unstable–which is kinda too bad, because the FMV-style characters and their cries of desperation after miss-hit balls are kind of a hoot. Timestamp:

They’re $5 each right now and I’m weak and might try it even though there’s no draw-in ; ) and people say you can’t get through a round without it crashing. >_< (Apparently it has a quick-restart feature that gets you right back to where you were?)

The other on GOG is the first one, Links: The Challenge of Golf, which looks more or less like a lower-res version of 386, with a slower and jerkier draw-in that is somehow less compelling to me, so maybe I’ll skip that one. Draw timestamp:

The publisher through GOG is Big Finish Games, which Wikipedia says is mostly comprised of ex-Access people.

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Links 2004 on Xbox that I absolutely loved. Let down only by lack of randomness so you could become robotic and nail every shot.

Not weird at all mind you.

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Mainstream golf game publishing has often been kinda weird:

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Before buying Leader Board developer Access Software outright in ‘99, Microsoft would simply license Access’ latest Links game and put it out as “Microsoft Golf x.0”:

Links: The Challenge of Golf → Microsoft Golf, Microsoft Golf Multimedia Edition
Links 386 Pro → Microsoft Golf 2.0
Links 386 Pro --? Microsoft Golf 3.0 (with just four months between Links LS 1997 and this, maybe the timing was too tight for MS–because this looks more like a slightly upgraded 386 Pro)
Links LS 1998 → Microsoft Golf 1998 Edition
Links LS 1999 --x Microsoft Golf 1999 Edition

Microsoft Golf 1999 Edition approximates the graphic style of LS 1998/99 players and courses but slightly differently, with a very different shot interface, not to mention the menus; the dev is “Friendly Software Corporation,” also listed as the dev of 1998 Edition. I wonder if MS brought in Friendly to handle the conversion of '98, then thought hey we can just make our own for next time–then that dried up for whatever reason and they were like heck this is too much of a pain, let’s just buy Access.

 
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Nintendo poached Sony’s golf studio, Camelot–who made the first of what is now called Sony’s “Everybody’s Golf” series–to make what would be Nintendo’s “Mario Golf” series, starting on the N64; but Sony poached Camelot’s director, Masashi Muramori, right back, set him up as head of a new studio, Clap Hanz, and got him back to cranking out Sony’s golf series.

Camelot’s last output was 2021. (Whoops okay they just got out a new Mario Tennis game 2 months ago. I could swear that wasn’t on the end of their game list on Wikipedia when I looked earlier but I probably just managed to overlook it like a pro.) Is it coincidence that Clap Hanz went indy that year, releasing “Clap Hanz Golf” on Apple Arcade? And that Nintendo got them to bring it to Nintendo as “Easy Come Easy Golf” the following year? ; )

Muramori went Sony, Nintendo, Sony, Nintendo!

Doesn’t appear to be full-on Nintendo now, though: Clap Hanz’ latest is taking their game to Meta’s “Quest” VR as “Ultimate Swing Golf.”

Image source: MobyGames

 
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Satoru Iwata started in games as a programmer with HAL Laboratory in 1980, and passed away 35 years later as president of Nintendo. He has credits in 507 games on MobyGames, but over his entire career, he programmed just four Mario games.

They were all golf games.

(The FDS games are “Golf: Japan Course” and “Golf: US Course”; they came out between Golf and NES Open Tournament Golf and share elements of both.)

Image source: MobyGames

 
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EU flyer for “Virtua Golf” / “Dynamic Golf” Naomi trackball game by Sega’s WOW Entertainment
– Virtua Golf - Sega (Video Game, 2001) - EU | The Arcade Flyer Archive

 
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Hey, emulators can do weird things with golf games:

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Emulator RPCS3 gets the character model lighting a bit wrong in PS3 launch title Miyazato San Kyoudai Naizou: Sega Golf Club:


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