VR SUCKS... or does it???

So tangentially related to a post I made in the PC thread regarding my Dell points… it turns out Dell sells HTC Vive headsets. Specifically from the Cosmos series, mostly.

I read up some reviews on these things, but I have so little actual practical experience with VR, and the nuances between different sets, that it really doesn’t mean much to me. I can read the flaws and strengths, and how it compares to the Valve Index or whatever else, but it’s all just abstractness in the end for me.

The article claims that if you go with the basic, self contained controller tracking version/system, it can be a bit wonky, but how actually wonky? The Rift S (the system I currently am using) tracking system seems like it can be a bit fakakta too, and still requires me to set up those two tracking stations which can’t even be wall mounted, which is a minor inconvenience. So how would this system’s tracking system compare, both with and without the stations? Also, the controllers look different between the two versions?

Keeping in mind that I would be upgrading from an Oculus Rift S, is this a good headset that is worth the money? My Dell points would be paying for over 50% of the cost if I went with the basic, HDM and controllers only setup, and just under 50% for the “Elite” kit with the stations.

FYI you have a Rift, the Rift S has inside-out tracking

The Windows MR and Cosmos inside-out tracking systems get into trouble with occlusion behind the back or when the controllers are too close to your face. Obviously these scenarios vary in frequency by game, so YMMV

The tracking with the Steam VR stations would be excellent, no occlusion possible, and better than the Rift CV1 tracking you have now

I would not get a Cosmos now, though, the upgrade over your Rift would be lateral in many ways. Better to wait for an Index 2 or new Windows MR headset, etc.

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I’d recommend a high refresh rate monitor for the Dell points, great options there that won’t be dated any time soon like the S2721DGF

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I’ve pretty much only used inside out tracking in my own home and only ever tried the alternative at SB meetups and I can’t really tell the difference

well i guess that answers the thread’s original question

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I saw a quote from Zuck that they’re “expanding infinite office” so you can be more productive on the Quest and I have to wonder if he’s ever put the damn thing on

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tech companies only want one monetization model and it’s disgusting

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It sounds like Facebook is trying to build a market like the ad-supported free-to-play mobile market; that’s where they already do business and it’s definitely a stable and workable way to support development. But. This is a custom, fairly expensive device, not a secondary usage on a computer someone already owns, so like consoles, it skews towards dedicated purchasers willing to buy premium games. Plus the addressable ad volume is tiny.

I look up the announced title, and Blaston is…a $10 game? Blugh

I’m glad this has gotten shoved out of premium games every time it’s been tried.

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I’ve thought the fix might be a subscription service because the users aren’t very price sensitive at that level and they’re already doing first-party investment at scale

It looks like someone from the ad side started asking how they were going to make money a couple of years ago

Odd how un-savvy Silicon Valley companies are about games

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It looks like Blaston is largely a multiplayer game and they’re doing live development. You generally need some continuous revenue stream if you’re doing that, and it looks like they’ve got some form of DLC…but I can’t imagine the userbase is large enough to support development. Of course, switching to ads doesn’t change that if you still don’t have enough users…

The game also exists on Steam; I wonder if they’ll be adding ads to that as well? To put it another way, they aren’t owned or published by Facebook/Oculus, so maybe the story is mis-reported and the dev is utilizing a new Facebook API to serve ads as a new Facebook product. I’ve seen plenty of platform holders give pitches for a new ad tech that can be called to display in a game, the platform promising to handle sales entirely and give the developer a cut of the attention monies.

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Seems like it is being done with some control from Facebook, unclear, but probably not a deal you can readily turn down.

Several of my Steam VR games launch an “Oculus SDK” version so using the Oculus store isn’t a requirement for some of their APIs

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In my experience, they send out bizdev folks to booze people up and offer good terms. If this is the first game to use it, there’s a good chance Facebook is just directly paying them to implement it in a real-world scenario. A pretty good deal for a game that can’t fund itself on user sales, at the cost of self-respect and harassment from your fans.

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see the thing is they’re already on a Facebook platform, they should rightly be tripling down on self-abnegation as performance art

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I’ve actually had the hilarious experience of stone faced not buying a Facebook rep’s schmoozing lol

“When people search for things, they want them… when you show them in a news feed—“

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I still have a bunch of merch I stole from their table at CHI 2011

“your company has a lot of money, right? I’m just going to take all of these mugs, then”

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some day,

I wouldn’t mind releasing a game that makes more people happy than it does mad

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post can’t be empty

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salute to every hero who puts the mask on every day

:servbotsalute:

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Another tick in the sucks column

In what universe is this not horrific and uncanny

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