Played Borderlands 2 VR. This is maybe the best way to play Borderlands? You can set your movement speed to be faster than normal and since the gun reticule is tied to your head movement it’s really, really easy to get headshots. Or target containers to open them. So it’s like playing the game at twice the normal speed, just zipping around killing everything faster than you would with controller aiming.
VR for FPSes is basically like if you had mouse aim but the mouse was tied to your head movement. And you’re actually inside the game. Damn I can think of so many other FPSes I wish had VR modes right now.
I don’t know if I can truly express how enthralled I am with the sheer novelty of this.
yeah, i bought it and played it for about 20 minutes. i think it’s cool and works surprisingly well/better than you’d expect, but it’s also sort of janky. i want to play more of it, i just have other stuff i’d rather play first.
yeah i played the demo and it seems cool. cockpit stuff is always gonna work better. but i don’t really wanna be spending the full time of that game in vr anytime soon
I will get to the Wolfenstein game at some point. It’s called Cyberpilot and it looks okay from the trailers. Edit-According to reviews it’s 90 minutes long, extremely linear and doesn’t really do anything new. But the graphics are top class.
Watched my nephew play No Man’s Sky with the Move controllers and it is a whole other level with those. You have to manually fly the ship using the left hand to throttle and the right hand on the flight stick.
They only got here today so I haven’t used them much. I fired some arrows in Skyrim and that was pretty neat. I could see myself using these more in Skyrim but in Borderlands the target reticule is tied to the gun and not your head and I didn’t like how that felt so I’ll probably still use the regular controller with that one. Swinging a sword is cool and feels cool but you can also just waggle it and it’s just as effective but infinitely lamer looking.
All the nephews have tried it now and enjoyed it so I’m probably going to get them one for Christmas.
To the extent that TES has a combat system worth talking about, it’s completely based around attaching different damage values to different swing speeds, which is amplified by power attacks. How does VR waggling fit into this? Does it just makes huge 2h weapons instantly the best cause you can attack with them 20 times a second?
I’ll check this evening but I’m pretty sure this is the answer. If you had to use both controllers then you probably wouldn’t have any way to move your character. That and the whole thing of something in the game not matching your movements 1:1 would feel off and wrong. So no way to simulate heavy weapons unless you actually role play and only swing heavy weapon slower than lighter ones.
The best solution I can think of would be to try and discourage waggling by making it do only a fraction of the dps of attacks made using the correct motions but that still doesn’t simulate weight.
Though now you’ve got me fantasizing about Daggerfall in VR.
That’s right, the other major issue with melee in VR is determining how player swing speed relates to damage and notifying the player when they’ve passed that threshold and the impossibility of convincing them not to swing as hard as they can.
Given that Skyrim is already working at a pretty high level abstraction with enemies being sacks of undifferentiated health points, I could easily see a system that applies damage modifiers to certain attack motions based on the weapon. Like if you’re using a 2-handed warhammer you’d need to swing with a sufficiently long arc to get a positive multiplier, if you just poked with it or dribbled it around it would severely limit damage, while poking with a smallsword would actually do more damage. It’d be a lot more difficult to manage if the game was a simulation and needed to model injury and blade binding and etc.
I played Déraciné last night. In fact, I played the whole game through over the course of the evening, taking breaks to do other things whenever it became physically uncomfortable in the way that VR can.
The story and structure reminded me of Shadow of Destiny, only quite a bit simpler. The presentation reminded me of Demon’s Souls in places, though the direct references I caught were all to Bloodborne.
It’s almost a walking simulator, though you do have to find the right people and objects to interact with before moving on to each new scene. Although I hadn’t really thought about it much, I’d assumed that the entire game takes place inside the school building with the player being a relatively passive observer to whatever the mystery is. But there’s a little more to it than that.
This is the first time I’ve played a game with the Move controllers. I wonder whether that Exorcist game would work at least a little better with them. (I’d thought it didn’t support them but looking it up just now I think it might.)
One of the ways that Déraciné differs from Shadow of Destiny is that cats block your way instead of dogs.
There’s now a VR mode in Super Stardust. In fact, there are two. One is the original game and the other has you driving around on the surface of a planet. In that mode, you can even look down and see your body in the vehicle.
The graphics are noticeably rougher in VR (in both modes), but it’s fun regardless.
I bought an Oculus Rift S while they were on sale as a Christmas present to myself since there’s finally a killer app. It was nice not being interested in VR at all for 4 years because now I have all these interesting games to check out while I wait for Half-Life Alyx in March!! I can wear my glasses and headphones with the headset and they fit well without any problems, which was the main thing I was worried about.
My favorite games so far are Google Earth VR, Moss and Accounting+ because they feel like amusement park rides. The VR games where it’s just about shooting an accurately modelled assault rifle do not appeal to me at all. Also I played Jet Island because I wanted to play the most intense game I could find as a funny joke. I almost fell over!! and then felt sick for an hour. Oops!!
Anyway yeah this thing is cool. Here are my VR girlfriends: