VR SUCKS... or does it???

Yeah, that makes sense.

Do you write some of these to vibration feedback, or does the FX artist do that, or is that mostly a designer? It’s all up in the air at my current studio and it would be better if someone could push it all the way through. At smaller places I was the rumble freak so I could mostly own it.

usually vibration is handled after vfx and sfx, it’s just easier to slot in after because less people are being blocked by that in the workflow

How essential are the PS Move controllers to the PSVR Experience?

It’s November again so there are PSVR black friday deals popping up and right now there’s one where you can get the unit (headset plus camera) and 5 games (RE7, Astrobot, Skyrim, Playstation Worlds and Everybody’s Golf) for $200 which is almost low enough to make me seriously consider it but the Move controllers are still $100 for a two pack.

I’m trying to sell mine still! they aren’t essential for any game I actually like!

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deracine and superhot are the only ones i’ve needed them for. it can definitely be something you pick up later.

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you don’t NEED them for many games but I can’t really imagine not having them personally

Superhot / Racket Fury / Sprint Vector / Everybodys Golf / Beat Saber / that exhausting boxing game are all some of the best stuff and require them

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oh yeah I should note that I actually have a PC VR headset as well and it just so happens none of the PS4-exclusive VR stuff I’ve been interested in uses them

but no one should own two VR headsets, that’s on me

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I have not yet used my Move controllers, and I’ve played a bunch of VR games. But that’s probably just because the games that happen to appeal to me do not support or need them. I will probably try Déraciné eventually, though.

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lets get back on topic: vr is stupid and fuck valve

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VR is really cool and everyone acting like every game needs to be played on some off the shelf x86 mouse and keyboard and controller interface is depressingly lacking in imagination but unrelated to that yeah fuck valve no problem there

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the best part of dipping my toe into valve community discussion was learning vr-heads disparagingly refer to regular display tech as “flat gaming”

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I hope AR gamers say the same thing about the VR gamers who have to stay inside to play

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unlike the people making VR games, who have come up with imaginative ideas like upscaled wii concepts and game you’ve already bought but now immersion

Sorry nedge but this boring opinion sucks try again

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I relent – no one knows boring like cuba

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I liked Wii games. The problem with them was after a while people stopped trying to push the possibilities of what you could do with it.

One neat thing about VR is that ideas that got toyed with on Wii can get more fleshed out and in depth.

I don’t really think VR is the ultimate, final, gaming future. But it’s a neat cull de sac to drive through.

i desperately want to be not making vr games

Not sure I ever saw myself saying this but I’m with nedge on this one.

only thing VR is the future of is waggle and syrup

like, the fact that we’ve ended up back at left stick movement control in first person despite full head tracking and motion controls should say all there needs to be said about vr

no one who is doing interesting things in the space is getting nearly enough money to keep doing it and we’re over here trying to get asgard’s wrath to win a game awards by voting it i’m not mad about my job ever

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The problem facing truly good VR, is that you need like a 20x20 room with nothing in it.

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