this is insane to me. the parallels seem far too great to just be a coincidence.
Forever thinking about Mokujinâs ending video from Tekken 3.
- The wonderful mixed media aesthetic
- Mokujin is the victim of domestic abuse
- Arcade cabinet in the woods?!
- Are we meant to believe that the trad-femme presenting dummy in Tekken 3 is Mokujinâs spouse? or maybe his mother? Or just a stand-in?
I donât even like Fate of Atlantis that much but LucasArts were the best to ever do it. Unmatched.
iâve often found lucasarts backgrounds to be very dazzling and technically impressive, but almost too polished? like a disney movie or something, i dunno, very rosy and warm but lacking a certain crude grit that would actually compel me to interact with it. (the inelegant process of trying things out, making mistakes, getting results)
conversely, sierra games are nothing but crudeness and i canât tolerate those at all haha
Your experience is your experience obviously but if that background doesnât make you wanna click your eye tool on every damn thing back there I dunno what to tell you
NES and SNES run at 60.1 fps.
on the back of a pimped-out WRX in front of the university presidentâs office today.
Possibly from here:
https://lezebre.lu/en/jdm-pacman-couse-i-eat-motherfuckersâŚ-decal/?sl=en
(text description of image for search)
COUSE I EAT MOTHERFUCKERSâŚ
with Pac-Man chasing a ghost
there is an ai stream where someone has combined script generation and deepfake videos to generate an automated celebrity Q and A, someone asked George Carlin what he thought about Fortnite, and the machine says:
âFortnite? more like Fortshite!â
Thereâs a brand new Xbox Series S in a box in my basement and I just have no strong desire to actually set it up. Its fate is probably to be a Game Pass and emulation box one day. Maybe?
I suspected this would be the case, but I should have had more faith: of course the Anju/Kafei quest is the topic of the final episode of the podcast.
I mean, the pandemic turned me into a Xenoblade fan, so checks out.
i know a video like this can feel gg adjacent, but you do really have to wonder at what is being shown, and what was approved to be uploaded by polygon for their demonstration of doom 2016.
itâs just something i remember from time to time and canât help but laugh and shake my head
ok, so. a few years ago, fake ads for mobile games featuring !pull the pin" puzzles were popular, and people asked âwhy doesnât someone actually make the game in the ads?â. a few devs actually did do that, and the world moved on.
iâve been thinking recently of a similar concept, but slightly different: has anyone taken the mechanics of mobile games and stripped them of the dark patterns/extrinsic motivation aspects, and made actual games of them? those games where youâre running and collecting items and going through gates to get a different outcome at the end, those weird maths-based strategy games, even gacha games.
has anyone taken concepts like these and turned them into games that are actually fun to play?
dragon quest treasures is one giant gacha game that has no microtransactions or anything remotely evil about it
thatâs the pitch for Apple Arcade round 2, after the first pitch, iOS circa 2010 when all the games were ~art~, didnât find an audience.
Doesnât seem to be doing great but frustratingly more successful than it was before.
yeah the primary KPI for apple arcade was hours played, I believe, so they pivoted almost immediately after the first round of titles to games that would take you as long to play as possible
From what Iâve seen, like other subscription services, deals with developers are a combination of flat fees on deliverables (launch, post-launch updates) and an opaque bonus structure. Iâve heard how big the pool is and hints on how itâs distributed (how the heck can it be audited by developers?), but it was always clear that raw hours played was the most important marker.
At some level it ends up similar to YouTube or other SEO content: youâre working for a platform thatâs creating KPIs for you to massage its own, internal KPIs. Itâs only less frustrating because they have few enough developers that you at least get to talk to a producer every once in a while who gets to be a little clearer.
Oh, the âDMGâ in GB product ID numbers stands for âDot Matrix Game.â That rules.