yuri sounds 100 percent canon and karin is just on a couple bars of xanax cuz she has to hang out with him
also yuri doesnt make a sexual assault joke in this one when he first finds alice!!! WOW!
HIS REACTION TO MEETING GEPETTO IS GREAT TOO
yuri sounds 100 percent canon and karin is just on a couple bars of xanax cuz she has to hang out with him
also yuri doesnt make a sexual assault joke in this one when he first finds alice!!! WOW!
HIS REACTION TO MEETING GEPETTO IS GREAT TOO
Sounds like chaos wars gay yuri is based
Gamer CEO names a child āQuestā⦠damn
Chaos Wars is a VA classic that you would know about if you listened to the sb podcast episode about voice acting!!
Ohhh I knew Iād heard the name āJelinekā before ^ _^
noticed thereās what feels like a strong divide in game tastes at least going off of the 10 games to get to know me thing going around on twitter rn between primarily vibe based enjoyment/taste (thinking about people listing moody brutalism environment games, loose horror stuff, yume nikki, ācomfy worldā game vibes, etc) and a maybe more trad game taste (gamefaqs classix top 10), which feels distinct from narrative v play dichotomy stuff in that the first group seems mostly abt visuals/atmosphere/general mood rather than strict narrative ideas, and would even say second group probably cares about definitive characters and plot more? like games more as extensions of a broader aesthetic sense, doesnāt rlly matter what the input mechanisms or anything as long as they inspire something as virtual worlds to inhabit, fitting into a broader sense of taste ie music. makes me think how rlly a lot of games are 90% similar with just different aesthetic veneers and 0.1 more movement acceleration lol. ofc i could just be in a bubble of this specific thing but who knows
tbh i hate doing these because a lot of my picks are like i dunno more ātraditionalā games like SMB3 or Deus Ex but then i would list stuff like Yume Nikki and it just feels like those things exist in separate universes. the āvibeā game has become more predominant now and iām not sure how to feel about it.
i always feel like more traditional games could use better aesthetics and mood, and vibey games could use more game design i guess. so many indie games singularly focused on aesthetic now that kinda feel similar to each other. i wanna be surprised!
i think iāve talked about here how the format of like the āexperimental/art gameā used to be very design-first, systems oriented but now has completely shifted very much into the odd vibe exploration/personal game category. i def found the former very irritating as a dominant ideology in its time esp because a lot of those people were techno-libertarians. but itās now been so supplanted by the latter that i wish people learned some more design lessons from those games. i donāt mind puzzles, itās just all in how you do them. just vibing gets boring after awhile
i go back and forth a lot between being more favourable to system-driven stuff and loose walky stuff-- systems stuff can feel too restrained/transparent +aesthetically banal and loose walky stuff can feel too arbitrary like someone recounting a weird dream they had. the older style of indie games seems alluring to me in some respects even if just for not being psx style walking in a vacant looking building lol, though i didnt rlly experience peak indie game the movie so i probably donāt have as many of the obnoxious connotations hah. walking sim/wander games are most interesting to me when they arenāt trying to obfuscate being a game too much, yume nikki manages to straddle both poles pretty well imo (collect the effects!)
image/gif focus in game circles has definitely pushed gamemaking as an image making/gif making machine. my feeling is a lot of āart gamesā sink into the same trap a lot of capital E experimental music does, just a style rather than actual experimentation. pure noise is the same as pure smoothness etc
I just pre-ordered a black Analogue Super Nt. ]_] Shipping Q2 this year, they say.
Looking forward to trawling eBay for cheap SNES and GB (via SGB) carts of dumb stuff like WWF games.
Still wondering if the Brook Wingman SNES adapter will work with it so I can play 'em with an arcade stick. Have sent a Contact Us form question about it to Brook. They say Wingman works with the Nt mini (that was the most recent firmware update), and Analogue says āThe Super Nt has the same unparalleled compatibility as the Nt mini,ā but who knows. I suspect Brook hasnāt had a unit to test it with.
In general I think the majority of people have absolutely no critical grasp on āgame designā or āmechanicsā, any more than they do of cinematography or stagecraft or music theory. The way that games actually operate is not something they can analyze into its constituent parts; rather the end effects of all these mechanical decisions waft up to the end user as a vague emanation. So yeah, people end up liking games that share their general aesthetic inclinations, and then branch out to games that the vg press/pr apparatus tells them are similar. I donāt think thatās good or bad so much as⦠inevitable.
itās 2023 and i can safely say that as a former squaresort / enix stan that the prices of these games now have straight up jokerfied me
Iām going to think about this part at the end of a Legendary Axe FAQ a lot:
āCREDITS
Godāfor the strength, life, and intellect to do this FAQ
GameSagesāthe continues trickā
that made me think of how gamefaqs is the only website i visited regularly in 1997 that still exists
Thinking about how highly technical games (even moreso than games in general) are usually grounded in some particularly common childish fantasy. In fighting games itās being very strong and punching people in the face, in Kerbal Space Program itās astronauts, in Factorio itās making a ridiculously huge factory with glowing furnaces and robots and trains everywhere.
Your enthusiastic inner child provides the initial motivation to study the dry technical aspects, which in turn give substance to the initially vague and oversimple fantasy.
if I donāt have dreams about it, I canāt sustain the energy to work on it for months and years
Because so much of videogame storytelling is place and feel, rather than relationships or politics, does that naturally refer to childhood archstones?
Visual novels are the worst way to read an Anime.
Yep. They wrote back:
Please note analogue super nt has not been tested.
Chances are it works, you need to try it to know if it does.
I guess Iāll be testing it for them. ^ _^
Honestly I think things along these lines are way better fare in terms of educational games for actual children than what actual games made for that seem to be. Give a kid a reason to want to learn whatever shit is involved while also providing a means of practical examples and application rather than the abstract shit.
ah, I remember soaking in this detail when it came out, the mechanical telling they gave to the whole thing. It always suggests bird feet to me, that she had learned to contort her ape fingers into unnatural shapes to use her second skin