Jules and Sean, just guys bein pals
The game world actually starts to go black and white not after France is invaded, but immediately after Jules gets killed by the nazis. I donât think this would have happened if any number of the women characters had gotten killed, causing Sean to go on his quest for revenge.
I canât tell if Sean is written so hetero that it wraps around to being gay or if the writers managed to sneak in enough subtext under the guise of âitâs a AAA game, heâs a manly manâ to make it work.
iâve spent a lot of time thinking about this early stretch in portal 2
the relative quietness and leaving of the player to their own devices feel like they could have paved the way for a very different game
oh yeah twitter is having its own videogame things you think about thread with that âmost useless videogame factâ qrt
you could clout chase til the cows come home with posts in this thread lol
way ahead of you
not sure where to post this but also donât want to give it itâs own thread, but the more I watch these (very interesting, well-researched) dykg videos about the making of zelda, the more I realize that everything good about zelda was despite miyamoto, not because of him
I know I mentioned it elsewhere (maybe in this thread) but the wind waker was originally going to have a theremin as its magical instrument instead of the conducting rod. who shot it down? miyamoto. miyamoto also hated the toon-shaded âkiddieâ link. this video gets into it in detail, but he also hated the plot direction of linkâs awakening so much that he forbade the writer yoshiaki koizumi from having that role again for another zelda game, though he managed to do so for majoraâs mask because of how desperate its production was. it turns out koizumi was responsible for the core concept of majoraâs mask being in a time loop with npcâs on fixed schedules, and had been working on a separate game with that exact concept that was unceremoniously cancelled right before he was assigned to work on majoraâs mask.
Itâs important to remember that Miyamotoâs title shas been producer and not director since the '80s, a role at Nintendo that is much closer to product manager.
iâve always heard that in a good company a good PM can act as the âvoice of the userâ balancing against the mad scientists in engineering but so often itâs just that person bungling up timelines and neat bottom-up ideas with their reactionary tendencies
Not a lot of empiricism in product claims, itâs really hard to distinguish it from a general reflexively conservative poseâŚ
also to be clear i donât actually want to do the good and invaluable work a PM does. iâve worked with great PMs before & iâm not one of those âget them out of the way and let engineering workâ types, but iâve definitely run into enough product managers trying to ram thru stuff like sweeping visual design changes to feel like itâs a Thing
yeah itâs been my experience that the PM is generally what makes or breaks a team. a bad one will fuck everything up, but the absence of good one keeps anything from happening efficiently
I mean yeah, all of these things sound like classic product manager meddling lol
I also think that miyamotoâs monolithic âlegendâ status is probably more relevant than whatever his nominal role is. I get the impression that itâs just not possible to say ânoâ to him.
I feel like Placeholder Models Still In Code could be its own thread
and yet itâs Naka that has been arrested ;_;
one day S. Miyahon will answer for his crimes against gameâs
The cutscene in kotor 2 where bao-dur calls you on the phone and says goodbye my friend make my sacrifice matter and explodes for no reason, which you only get to hear, even though it shows bao-dur talking to you on the phone earlier in the conversation