videogame things you think about a lot

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Jules and Sean, just guys bein pals

The game world actually starts to go black and white not after France is invaded, but immediately after Jules gets killed by the nazis. I don’t think this would have happened if any number of the women characters had gotten killed, causing Sean to go on his quest for revenge.

I can’t tell if Sean is written so hetero that it wraps around to being gay or if the writers managed to sneak in enough subtext under the guise of “it’s a AAA game, he’s a manly man” to make it work.

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i’ve spent a lot of time thinking about this early stretch in portal 2

the relative quietness and leaving of the player to their own devices feel like they could have paved the way for a very different game

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oh yeah twitter is having its own videogame things you think about thread with that ‘most useless videogame fact’ qrt

you could clout chase til the cows come home with posts in this thread lol

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way ahead of you

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not sure where to post this but also don’t want to give it it’s own thread, but the more I watch these (very interesting, well-researched) dykg videos about the making of zelda, the more I realize that everything good about zelda was despite miyamoto, not because of him

I know I mentioned it elsewhere (maybe in this thread) but the wind waker was originally going to have a theremin as its magical instrument instead of the conducting rod. who shot it down? miyamoto. miyamoto also hated the toon-shaded “kiddie” link. this video gets into it in detail, but he also hated the plot direction of link’s awakening so much that he forbade the writer yoshiaki koizumi from having that role again for another zelda game, though he managed to do so for majora’s mask because of how desperate its production was. it turns out koizumi was responsible for the core concept of majora’s mask being in a time loop with npc’s on fixed schedules, and had been working on a separate game with that exact concept that was unceremoniously cancelled right before he was assigned to work on majora’s mask.

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It’s important to remember that Miyamoto’s title shas been producer and not director since the '80s, a role at Nintendo that is much closer to product manager.

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i’ve always heard that in a good company a good PM can act as the “voice of the user” balancing against the mad scientists in engineering but so often it’s just that person bungling up timelines and neat bottom-up ideas with their reactionary tendencies

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Not a lot of empiricism in product claims, it’s really hard to distinguish it from a general reflexively conservative pose…

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also to be clear i don’t actually want to do the good and invaluable work a PM does. i’ve worked with great PMs before & i’m not one of those “get them out of the way and let engineering work” types, but i’ve definitely run into enough product managers trying to ram thru stuff like sweeping visual design changes to feel like it’s a Thing

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yeah it’s been my experience that the PM is generally what makes or breaks a team. a bad one will fuck everything up, but the absence of good one keeps anything from happening efficiently

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I mean yeah, all of these things sound like classic product manager meddling lol

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I also think that miyamoto’s monolithic “legend” status is probably more relevant than whatever his nominal role is. I get the impression that it’s just not possible to say “no” to him.

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I feel like Placeholder Models Still In Code could be its own thread

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and yet it’s Naka that has been arrested ;_;

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one day S. Miyahon will answer for his crimes against game’s

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The cutscene in kotor 2 where bao-dur calls you on the phone and says goodbye my friend make my sacrifice matter and explodes for no reason, which you only get to hear, even though it shows bao-dur talking to you on the phone earlier in the conversation

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