Videogame thing I think about a lot is the time Rudie and me and sasuraiger and my friend nasty-kun got called “the 4 koma guys” by Taito Hey stream chat
Thank you for reminding me when I had a good time.
“southern california, what a concept”
https://www.twitch.tv/videos/1675850740?t=2h49m52s
i thought a lot about it since i watched it last night ok
the ball camera in metroid prime (not just the ball physics, but the speed at which the camera follows and the way it adapts to very wide and narrow room sizes) is to me the greatest technical achievement in a videogame. it’s amazing the way it makes a constant stream of enclosed spaces seem cosy and inviting instead of claustrophobic. i’m always wondering if it’s versatile enough that you could just let it go navigating some arbitrary geometry or if its smoothness is dependent on tonnes of manually placed anchor points throughout the levels.
I’m pretty sure they mount the camera on a spline and just move it like it’s on a track, then angle it at the player. Some of the ball levels crane the camera at a really sharp angle and I think it’s because they couldn’t/didn’t branch the spline to cover certain routes and lived with a more dynamic angle. One benefit of spline-based camera systems is that level designers have way more agency to tune them as they adjust the level, rather than having to deal with the black-box camera, so they’re ideal for linear 3d games.
It’s got a really loosely-tuned spring on it and the consistent 60fps helps with the butter feel. It’s also really smart how the ball into animation moves the character forward, so unless you’re already at a well, it feels like the camera gets to glide as you go into ball form and enter a tube section.
the Saxaphone Hero → otomatone pipeline
think about that like once a week
The dulcet tones of John St John
The time Namco decided to promote the debut of its future premier weapon fighter series with a Italian Sex Slave front-and-centre in PAL territories
ed. note: redundant
this was pre-ivy and nightmare, he really was the most iconic character of the franchise for a minute there. true GOAT
i like that even a lumbering fiend like namco always commit to one experimental swaglord per title update like voldo and yoshimitsu
Wonder how many people’s first exposure to link was soul calibur 2
speaking of soul edge, a vg think i have is how in the world tekken sells like 20x what sc does.
Ring outs
SC has better VO. Both have great music but Tekken’s music has a broader appeal