videogame things you think about a lot

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vaGicube.

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love little posts like these bc they provide some insight into the production process of videogame assets, a lot like how people will deep dive into 90s sample pack cds and stock sound fx libraries to figure out what akira yamaoka or whoever else was sampling. related to how i feel like if you want to understand pop music or w/e coming to an understanding of the instruments / gear they used can help, like there’s a succession you can see of analog synthesis to samplers to daws thru the career of someone like ryuichi sakamoto which spans a massive portion of the history of electronic music itself.

the re4 hd project stuff is a lot like this too!!

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Whoever is savy enough to take weak-penile+anal+inane as a title will retain GOAT status in my heart

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image

There’s something about watching people invest orders of magnitude more time and meaning into researching a decision that took moments, that was probably something pulled quickly until it fit a semi-consciously-developed shared aesthetic that the team was working in. The ability to cause this in the viewer…it’s the real crackling of art to watch it multiply psychic energy as it burrows into an audience.

And the flip side, that state of flow that a team gets into that is impossible to reconstruct, that wasn’t hard or difficult necessarily but was fleeting and is only snapshotted in the piece. Ports and adaptations and fanworks are all trying and failing to capture the geist of it.

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having not played mother 3 i find it hard to imagine what about it could motivate this level of scrutiny

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especially considering the main antagonist in mother 3 has a personal museum of objects from mother 2

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I still think it’s interesting if a little on the nose. Any object can endure infinite levels of scrutiny and still come up with interesting stuff.

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my doubt is open: just clearly there’s something to compel such deep fervour but it’s bemusingly unapparent from the outside

it makes more sense with the sound samples because they’re reconstructing the music at a higher fidelity but the graphics are exactly how they appear

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Hearing literally any music or sounds

At least this isn’t the fucking noodling from The Artful Escape.

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True, if anything i feel like this demystified the process a little bit for me but its not like…interesting lol

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i often wonder if my blog is more influential than i’m directly aware. just when certain games start getting posted about on twitter, youtube, and tumblr, sometimes even getting fan translations.

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i mean i wouldn’t be surprised! but thinking about this kind of thing can break your brain from my experience, lol. like if you’re some kind of niche figure that some people outside your own purview know about, but not nearly enough for it to be obvious that something is inspired by something you did or whatever. it’s really hard to know what reach you have sometimes, esp on the internet.

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Absolutely. I see how often something you write about shows up elsewhere two or three months later. Once is coicidence, three is a pattern.

You put in a lot of working writing about obscure stuff.

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“You play a lot of games where all you do is walk forward”

– My wife, while I had her playing tenchi wo kurau ii (warriors of fate) with me

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Thinking of how lucky you’d be to have a copy of GENOCIDE SQUARED as part of your gaming collection

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it’s not very good

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Because of gamers obsessive need to catalog console titles being the 3rd lead in some trashy FMV game for the Sega CD has given an actor more immortality than any other bit part they had in their minor career.

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