hmm I see it but this had not ever occurred to me, probably because I 100%'d Majora’s Mask while listening to this Mogwai song on repeat so there was a much more immediate association made
Outer Wilds is really incredible.
My brief encounters with Disco is it has too many words.
How I got stuck as a kid on the “walk the seasons” puzzle in Secret of Mana because I had no idea pink trees were supposed to represent spring
every time I hear or read the phrase “its dangerous” the voice clip from San Francisco Rush plays in my head
ITS DANGEROUS! ruuushhhhh
There’s a edutainment game from 1996, Reading Blaster 2000, which starts off with a two headed alien giving a bit of MC patter about how you are about to witness the most “mindboggling reading adventure show ever created,” and that man’s voice plays in my head every time I hear the word “mindboggling” (and sometimes whenever I hear the word “reading”)
Same thing here!
Glad to know i am not alone with that
“huh weird i wonder why that happens?”
lmao
Been replaying Minish Cap and it struck me that it is more a 2d demake of contemporary 3d zelda design trends (chatty companion who hints at puzzle solutions and where to go, linear lock and key progression with mandatory busywork, optional content that emphasises grinding and interacting with npcs over naturally finding stuff) than a successor to Links Awakening. I’m really enjoying it although a lot of that could be just the spritework and backgrounds.
Lost my save about halfway through playing it last year and honestly felt like a gift to not have the half nag to play it again.
Checkpoint on the final boss is ludicrous in Minish.
Yeah, I remember making it all the way to the final boss in Minish Cap as a youngun, and losing all motivation to finish the game after dying to him.
never quite beat that hack but i liked it; it felt like it understood how to expand within the aesthetics of the original game a lot better than Redesign for instance
chako’s rouge