yeah i think it’s that same internal capcom engine as they used for dmc4 / lost planet / re5+6 / dragons dogma etc. theres just something about it i guess. swag game engine
Yeah Dead Rising was August 2006, 360 launch was November 2005
I replayed it a year or two ago and it was bad ass except for the final half day where I didn’t have much to do
I think most of those MT Framework games looked pretty sick, really great colors, some of the most yellow games around. A good yellow, a lemon yellow, not a piss yellow. They didn’t shy away from using nice Servbot yellows in those Capcom games. I dunno if the computers had anything to do with it. Maybe they just had good artists picking out good colors. But I appreciated it, a lot.
any color looked bright and vibrant in the gears of war era
Loved the look of Lost Planet. I love the artifacting–it was like next-level PS1.
Like, in extreme lighting from say a muzzle flash, it would just straight up DITHER

And the banding! Texture up close on a falling block of debris:
And mega-blur
And it was only running at about 24 fps–and it looked just so cool and cinematic.
Yeah.
Lost Planet is an early case of modern motion blur techniques. Object motion blur is super-expensive so it’s pretty darn artifacty in this early implementation! I think they made a lot of good choices by mixing it with some extreme color correction (and picking more than one color tone for the entire project) and distinct, small, dense particles. Looks like a 3rd-person shooter done up like a mech game, like a 360 version of Zone of the Enders 2
(the 360 version runs substantially better, but it still gets pretty rough at times)
The color of Ragnar’s sprite in Dragon Quest IV.
The management decisions that lead to games where you can drive a car, and if you hit a tree it breaks, but if you hit a light pole it stops you.
return of real-life experience?
light is attached to baked light source; if you remove the pole the area will still be lit up by a ghost light and an environment art lead will stalk the halls looking for blood
How Chrono Cross is the monkey’s paw of video game sequels – fans wanting and demanding a sequel to Chrono Trigger that the writer never wanted to write (outside of the jokey, one-off goof novella Radical Dreamers) and then acquiescing with a story where the protagonist is the worst thing to have happened to the world of Chrono Trigger leading to numerous events that act as an inversion of Chrono Trigger where you kill ecosystems, indirectly lead to the genocide of a race, undo what the protagonists of CT have done, etc. And then fans of CT spent the next 20+ years writing essays and making videos about why Chrono Cross is Terrible while still holding out hope for a sequel (that Square would most likely not do without the original scenario writer) that they expect to be any different from what they got with Chrono Cross because it never occurred to them in the first place that Chrono Cross is a band playing their hit song sarcastically and off-key because they’re sick of it but the crowd won’t shut up until they play it.
Sounds liek Dune Messiah
didn’t the rough concept for “chrono break” eventually make it’s way into being part of a mobile game that none of us played?
fake edit: lmao yep
In December 2017, Tokita stated that some smaller elements of Chrono Break eventually made it into the Final Fantasy Dimensions II game. He explained: “There was actually a time when I planned a new title called Chrono Break. Though it was canceled before accomplishing anything, the overall idea for the title was carried over to my latest game, Final Fantasy Dimensions II. Aemo’s character setting and the balance between the three characters at the beginning … these were based on the original concept [for Chrono Break] but were reworked for this title.”
Chrono Bono: a Chrono Trigger sequel starring U2’s Bono.
I assume the reason Chrono Break ultimately was cancelled was due to Kato’s lack of involvement in it.
my early 2000s japanese punk rock band
Chrono Cross is actually great, though, and dismissing it as “the devs ironically doing it badly” is a shitty way to frame it
Where did I say I have a problem with Chrono Cross when my post was clearly shitting on Chrono Trigger fans.
‘sarcastically and off-key’ like they’re frank zappa
Chrono Cross is mostly great but it’s also a horrible sequel in that it’s an incredibly bloated and dreamlike followup to an extremely sharp and tightly plotted game
its battle system is just bad bloat