I feel like Odyssey has a WarioWare thing going on where it gets across everything it needs to really quickly and because of that there’s not too much reason to revisit the game once you’re done with it. Every possession is a little gimmick that establishes what it is, how it works, and why it’s fun almost instantly. By that same token there’s not much there to uncover if you go back to it.
Personally I really enjoy that aspect of the game. I usually play Mario games with people and pass the controller on every star/level. I always found Galaxy to be a little too slow for playing with people like this, Odyssey though moves at the perfect pace.
Thinking about In The Valley Of The Gods and how Campo Santo goes from getting a major dev buyout to ship the game to doing UI work on Dota Underlords or whatever. Maybe they were just out of fucking money and since Valve has unlimited money and was chummy with the devs, they bailed them out and kept the game around for a while to save face.
thinking about replaying dead rising… that game is like very smartly designed i still think and i really doubt if the sequels are worth much at all–seems like they pull back on the idea of like, a clockwork small scale world and double down on the dumbest aspects like “oh you can duct tape chaisaws to a hockey stick, epicness!” and intentionally b-movie ass acting. like idk there’s a perverse appeal in the 1st game taking place entirely in a mostly realistically scaled American Shopping Mall and not idk… an “open world” really. love how you can find a shotgun in the opening segment and use that to kill the jeep psychos then take their minigun and kill the gun store psycho and get unlimited shotguns lol. really rewards learning the script like that and routing your playthru start to finish and it feels like an extension of the idk, theatrical aspect of oldschool resident evil in that regard, also reminds me of souls game replays–theyre all games designed to be routed.
anyways my disc doesnt read in my 360 + ive had a few crashes while playing other stuff too. crazy how a 15+ y/o console infamous for breaking down might have some hitches these days huh.
but idk… i think that clockwork world stuff is really underexplored in commerical / commercial-indie games and i think videogames as a medium are really suited for it!! could only rlly name majora’s mask + dead rising + outer wilds but i know theres more out there.
come to think of it, shenmue makes you wait for specific times of day but it’s less clockwork than majora’s mask. feels kind of like a VN with events at specific times
I keep putting off the making of a thread about clockwork games or games that make me hyper aware of time. Things like Pathologic, Majora’s Mask, Outer Wilds, Pikmin, and Dead Rising. I just played through Tokyo Jungle which is a low budget variation of Dead Rising in some ways. As someone who is often terrible at gauging the store of time I have, these games are really satisfying to puzzle through.
Dead Rising 2 is better than expected IMO, still small enough to be memorizable. The biggest loss is not being a journalist who’s covered wars, since i really liked the photography element.
Still not as good as the first though!!
I have not played the expansion where you can be frank either
yeah and it has been reached (@ a certain game designer / director at an obscure studio known for titles such as “king’s field” and “shadow tower” and some other games)
but yeah… i dont suppose i think of vns as having all that much to do with the clockwork / looping world concept given they dont really have idk, worlds and npcs in the same sense smth like majoras mask does. tho i guess the concept of a route is very entrenched in that genre? idk i dont really play many of those unless you count the silver case… which idk feels more like “multimedia software” to me