videogame things you think about a lot

It’s an examplar of the standout solo developers of the early '80s scene that never really transitioned to team development. What’s the best way to make deep technical and design breakthroughs? Clearly monk-like seclusion!

Chris managed to confuse programming and design, a type of technical work that relies upon an industry thieving from itself, with the deep personal enlightenment of theological work.

That he did this by flouncing out of a conference to share game development knowledge he himself helped found is impossibly ironic. It almost makes up for how many times I got angry reading his book.

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*has no idea who Chris Crawfish is*

*checks out his Wikipedia article*

In 1992 Crawford withdrew from commercial game development and began experimenting with ideas for a next generation interactive storytelling system. In 2018, Crawford announced that he had halted his work on interactive storytelling, concluding that it will take centuries for civilization to embrace the required concepts.

I suddenly feel like I know everything about this person.

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i believe in chris. one day he will release storytron, upon the small swiss village which slumbers underneath the castle.

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Thought about Platform Masters again and how much I want to play it. Hopefully someday!

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I appreciate that games as a creative form has so many different flavors of reclusive crank. Crawford is certainly one of the most fascinating ones we have because so much of his misery is purely of his own design. Whenever I see a reclusive games crank who appears to be this way because they have no community around them, or because their life has been impacted by irl suffering that keeps them from seeking community, their crankitude is sad. But Crawford chose that life, which makes it more exciting than sad? I don’t know, I’m probably just mean.

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i don’t know if this counts as a video game or a non video game thing but i’ve been thinking about this for the last 18 years

https://andorejr.com/?q=post/games-never-were-entry-2112

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i played some of the Mario 64 hack “B3313” that’s been compared to Yume Nikki a couple months back and i still think about this particular area where this particular song plays:

a Mario 64 hack evoking these weirdly complex, ambiguous, melancholy, unsettling feelings that i rarely see in media in general is really cool. i don’t think the other areas quite lived up to this particular part for me but it’s still a very unique hack regardless. but i’ll prob play more of it again in the future, esp as it seems like it’s still being worked on.

(also here’s video of someone going to the area if you’re curious: Super Mario 64 B3313 - How to Reach Dry Town - YouTube)

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The people hated him because he told the truth

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star wars ep 1, naboo - great grass plains

ff13, gran pulse - archylte steppe

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final fantasy has and probably always will want to be star wars. at least starting with ffiv

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and honestly that’s good bc I like star wars as done by final fantasy much better than actual star wars. especially ffxiii.

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I wish they put more night city tracks in Gran Turismo.

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thinking of this vintage joke mock-up of the DS

nintendobs

in particular, how it accidentally predicted Nintendo’s eventual (new!) naming scheme for these things

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honestly I’d be super into a handheld like that. breakable moving parts notwithstanding… I’m super into the idea of dedicated specialized displays for ui elements and game mechanics.

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bioshock using fucken bobby darin and the andrews sisters to be faux-classy, fuck that shit, give me dirty vampire rave dnb

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This trailer’s visuals and narration are forever imprinted at the back of my mind

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So like my PC desk is literally laptop screen, monitor, phone, and iPad all propped up for me to access at any given second… having all those screens do parts of a game would either be cool or hell and nothing inbetween

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is geometry cool because it makes me think about videogames or are videogames cool because they let me explore geometry …? who can know :thinking: :thinking:

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