videogame things you think about a lot

Worms is a turn-based game but each turn is a mini action game, with like movement and aiming and physics interaction and stuff. Are there other games like that?

I knew some kids at the time who were unfamiliar with the word and I believe “Gweel” or similar was how they said it.

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Valkyria Chronicles

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Ahh yes, good spot! I played through and enjoyed the first VC, haven’t tried others.

This is gold.

I THINK ABOUT STORYTRON FUCKING CONSTANTLY (the evil face!!!)

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I definitely remember people calling him “guy-lee”

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like the first half of Guillotine

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A couple of others came to mind:
Archon
Tecmo Bowl/all football games
Mega Man Battle Network

Early Rainbow Six games have this whole tactical planning segment before you start shooting which makes them sort of adjacent to this.

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Oh yeah, wow!

A friend of mine had I think Archon II on his Apple II something and I could never figure out what the heck was going on.

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Something i think about a lot is how video games used to be allowed to be objects of supreme mystery, impenetrable except to those who already knew their secrets. Now this is considered the worst possible outcome.

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We never deserved demons souls

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There was also the PC/Mac title Robosport, which allowed you to program movement and dynamic responses per turn for your armed robots, then you played the turn and saw how things worked out – this was incredibly fun in multiplayer, which was handled by hotseat, you could have up to four teams all trying to predict what the other teams were doing.

I don’t think another game really picked up on that style of doing things until Frozen Synapse.

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Don’t care what people think.

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sounds like robo rally

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Predated Robo Rally by three years.

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I remember when I was 9 or so, i pronounced it correctly in front of the class street fighter fanatic, and he loudly mocked me and corrected me with “goo-lee”

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this led me down a rabbit hole of

  1. Storytron, and the various multiple attempts at restarting work on it, it’s dead github page, and remnants on the internet archive
  2. Siboot, the project, and related ephemera
  3. Various other Interactive Fiction projects that start and end suddenly and blog posts about Chris reaching out to people and them going “uhh IDK”

I have gotta stop!!! AHHH!!

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As an 8 year old I didn’t know the word Guile and I still landed on the normal pronunciation.

Mom blew my mind when she told me.

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i was going to come here and post that exact image you posted when i saw Storytron mentioned.

something about Chris Crawford’s totally bizarre, miscalculated, decades-spanning failures gives me life. he so didn’t get it at all. but because of that he kinda is way more interesting to me. like someone crucifying themselves for the Gods of Game Design is just some poetic imagery you don’t get enough of in the bland corporate world of the videogame industry esp when it comes to people of his generation.

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