videogame things you think about a lot

I finished Dragon Warrior III for GBC over the weekend and immediately started a playthrough of the NES version, consolidating my notes between versions, and I realized that I prefer the NES version. The screen space is larger, so I can actually see where I’m going on the overworld. Even with the unabridged script and item names, the text space is larger, so I don’t have to press a button several times for a single line of dialogue. The music is fantastic. The NES (emulated) sounds are rich and full of harmonics that you just don’t get from the GBC (emulated) sounds. It’s less finely tuned, and the numbers are less polished, and walking around is generally slower, and menuing is stiff and difficult, and I’m into it, really put into the world.

It is amazing that they managed to fit this experience on the GBC, but some of the quality of life changes I just accepted as better because that’s what I was told. In one of the dugeons you’re supposed to get lost and figure out you need to use a key on a wall. There isn’t a single NPC in the game who tells you this, but you know you’re supposed to be there, so you’re expected to intuit that there’s a hidden passage. That little nuance is gone in the remake because you just unlock doors automatically by walking into them. That made me think about parts of the experience people are missing because the only versions of this game you can play, barring spending exorbitant money on original cartridges, are the ass-ugly mobile ports.

My original reaction to the DQ3 HD-2D remake was “yeah sure whatever” but that just looped around to me being upset about the Switch Online NES app, how few fucking games there are available, how many NES titles like the first four Dragon Warrior games are just missing when these versions should be treated as monuments to game design, and yet Chunsoft and Square Enix and Nintendo want me to believe they never existed. This game is just a massive obelisk and you can’t fucking play it without piracy. I’ve said this before but every game made in the 80s should be public domain. Who owns the rights to these games and why can you literally only play them through layers of obfuscation and repainting?

I played like, an hour of Mother (Earthbound Beginnings) on that NES app, with my roommate watching. I slammed that game before, unjustly, but when my roommate watched me die within the first ten random encounters, he just said “this game kind of sucks.” And jeez, is that what I sounded like? It irritated me. I was having a fun time. Like dying in the first ten minutes doesn’t even come close to bugging me–it’s just part of the game. That’s like, the whole point. You start off weak as shit and you get stronger. Anyway, there’s no convincing my roommate, I don’t think he can ever “get it” and he’s not obligated to. I actually bought him SaGa Scarlet Grace a month ago because I wanted to try and get him to “get” RPGs, and he did play it for a few hours but I don’t think that was the right approach, and I don’t know why I had that motive. I just wanted someone to relate to, I guess. I’m fucking lonely and I’ve been sinking into old ass video games again.

I’m going to finish this playthrough of DWIII and then play Earthbound Beginnings as my next NES game, I decided, because I’ve called Earthbound my favorite game for a few years now, ignoring it as a series, and I want to give the original Mother a fair shot. That first hour of the game reminded me of how much of my youth I spent playing original NES games on the Wii virtual console, just bare presentations of the games without savestates, or rewinds, which are features that I’ve come to resent and understand as merely tools for building complacency. You can just tell someone to emulate an NES game, but you can’t make anybody want to do that, and you can’t make Nintendo be less full of shit and just dump their entire ancient game library onto their stupid online emulation service. As if it’s of any fucking consequence whether they do that.

So I’ve been thinking about the prevalence of remakes, and how early in the medium came the tendency to “improve” games through porting them, like how the Apple II version of Wizardry is considerably different from the NES version, and the NES version became the base template for the other ports, or how many different versions of Falcom’s early games are across systems, some differences being due to system limitations or other versions just being completely different games under the same title. Why are capcom making a new Resident Evil 4? They ported the original game to so many different systems, you can just see it everywhere. Did it not sell well enough? Did people get sick of it? Are we, as in the game industry, just going to treat this remake as the new canon and pretend like the original RE4 wasn’t one of the most influential action games of all time? We have RE4 at home, it goes on sale for like $9. But you can’t convince people to just play the game, because there’s no reason to.

I guess my point is that emulation is the only way to keep this medium living and respected.

29 Likes

just want to say i’m really in tune with this post, this kind of stuff is on my mind a lot lately

20 Likes

over the weekend, partially because of your posts, i decided that I want to make a project of playing all the dragon quest games but specifically in the order an American fan would have access to them, including fan translations. ideally with the first complete patches available. i feel like this would somehow be enlightening, and also funny

10 Likes

watching the feedback loop from upset player to “qol” collapse to the span of patches is terrifying but i like when they stick it to the player anyway

8 Likes

i feel optimistic when i look at stuff like Cruelty Squad or Fuzz Dungeon pop up from seemingly nowhere. i’m optimistic that the push towards unionization seems to actually be moving in a positive direction (and i’m happy i could play any tiny role in that by helping start GWU in spite of all my issues with them). i’m optimistic when i see games people pushing back against NFTs aggressively in a way that i didn’t see AT ALL in other fields (i.e. music or visual arts). i’m optimistic about the amount of queer and trans people i see in games now (and the fact that people are even acknowledging race issues) vs. when everything felt like a Dudefest 10+ years ago.

i’m not optimistic when i watch stuff like the Wholesome Direct and feel like a lot of visible indie stuff is just propped up based on which companies are willing to throw money at random developers making more like…broadly conservative games artistically, because of the inequality in the space that continues to help foster. i’m not optimistic when i think about Roblox and its impact on kids getting into the space or the various other walled corporate gardens that are to come (i.e. the metaverse). i’m not optimistic when i see the most basic bitch gamer shit do extremely well on youtube, whereas no one wants to read a blog about games (or writing about games in general) anymore.

i guess it’s a Land of Contrasts

22 Likes

The NES versions of Dragon Warrior 1-4 are the only ones that exist as far as I’m concerned.

I discovered two bugs in NES Dragon Warrior 3 way back when I played it. I think I wrote a letter to Nintendo Power about one of them, thinking it might be helpful to other players. But of course it was too specific and limited to publish.

  • One is a single tile that has enemy encounters from another area. Basically, every fight on that square is a boss battle early in the game and it’s good for grinding.
  • The other is that if you beat Orochi and go back to the entrance instead of going forward to the exit, you can repeat the fight.
12 Likes

i’ve fangirled about this before but since we’re talking about nes dq i highly recommend this series of thoughtful, rigorous ground-up retranslation and restoration patches for dq 1-3 nes and dqm gbc

12 Likes

just want to say that this post and @slime’s that it was responding to makes me really happy because when I took over sb one of the agendas that I most wanted to push was a more historiographical approach to old videogames and videogame localization, since I am a huge advocate for emulation but also wary of the way it can lead to context collapse among certain genres in certain regions during certain eras. I think if I went back and read my own posts from like 2016 I would find myself pushing this line of thinking pretty hard, so I’m glad that it’s considered broadly interesting at this point!

8 Likes

i haven’t ever played a dragon quest (except for the dynasty warriors one), but vii is installed on my 3ds.

maybe someday~

2 Likes

I made this mistake in the GBC playthrough which is why my notes specifically say “Purple orb: Jipang cave → kill Orochi → take portal IMMEDIATELY”

if you take the portal and return to town though, Himiko will still be injured even if you leave the town and come back. It’s just that taking the portal specifically flags the second Orochi fight

2 Likes

I played through all of I and most of II a few years ago. the ending of II was too much of a slog for me, which is saying something because I generally don’t mind grinding. but man, it took so much grinding to see appreciable improvements with the last dungeon, and any meaningful grinding was still risky enough to lose a ton of progress, so I gave up.

maybe this is a sign to pick up III now. I was already set on the NES release, though now I wonder if I should use the retranslation patch or not. that said, I did really like the original western localizations of DQ I and II. is III’s not as good, or are there are other reasons to use the patch?

3 Likes

the localisation was rebalanced to be slightly easier re: exp / gold but there’s a version of the patch that keeps the original famicom values
i think it also fixes a couple of glitches including the parry thing (if you hit parry on your first 3 characters in either the famicom or us nes versions then cancel and select what you’re actually going to do, you still get the reduced damage)

3 Likes

Picked up all the old Gold Box D&D games on Steam, speaking of series playthroughs, and am endeavouring to at least poke at each of them a little bit (not sure the early stuff will all get full playthroughs, but they’re a little on the obtuse side)

5 Likes

ah, you mean

image

10 Likes

I’ve been doing the same thing! I’m still on Pool of Radiance… I don’t know if it’s the same for every release but that game comes with PDFs of all the original instruction manuals and guidebooks and it is very fun playing the game pretending I don’t have the internet and can only look info up on those.

5 Likes

I played all those games without internet! It was indeed, pretty fun.

3 Likes

There’s a fortress mode [in Power of Illusion ]; I’ve wanted to do this in every game I’ve done since I’ve played – There’s a game called Suikoden many years ago on the PS1, and I have written a customizable fortress into every design document I’ve worked on since then, and I’ve [had to] cut it from [each one] I’ve written since then. This time, it didn’t get cut.”

Suikoden’s influence can be traced as far back as the development of Deus Ex, which championed the concept of open-ended gameplay. Spector shared two experiences he had while playing Suikoden that seemingly showed qualities of that open-ended aspect[.]

Suikoden’s influence on Warren Spector.

15 Likes

Suikoden had a similar effect on me, but instead of a fort all my games have had talking animals in them. I’ve never played Suikoden

5 Likes

18 years since I got a full view of tails’s brown eye

17 Likes

something nobody learnt from metroidvanias is that actually it’s just cool when there are visible paths you can’t explore, regardless of whether the game will allow you to later. someone should make a game with a smattering of paths that will just kill you no matter what, or are too high to jump, too deep to swim etc

9 Likes