It’s all about that eject button. SNES comes alive like a cat pouncing on a toy rodent.
on this note, NES games being called “tapes” and ejecting like a cassette player
i’m not old enough to have experienced this but i call them tapes now just for laughs
The era when our Boomer parents called all video games Nintendo.
“You going over to Johnny’s to play some Nintendo?”
omg my dad would do this, game carts, dvds, etc, they’re all tapes
wandering around in a first person game and a scary music sting plays and you have to kind of guess what it was you were meant to be scared about, like someone invented a reverse version of those subliminal movie shots from the exorcist
this is good design actually, when you think about the way random crits are implemented in the base game, you also get random dodge chance :))))
I mean mostly I think about killing Chaos—how to kill Chaos, where to kill Chaos, different weapons or techniques that might be more effective in killing Chaos. Basically I’m here to kill Chaos. It’s not a hope or a dream; It’s really just my hobby
Honestly I watched the updated trailer for FF origin and it looks kind of sick? There’s no PC demo but has anybody played the console demo? I kind of want to get in on killing Chaos (as a lifestyle)
Assetto Corsa Competizione is a driving game which (as of 2019) comes with a Nissan in Gran Turismo: The Real Driving Simulator livery
“Ah Kos or as some say Kosm”
every time it comes up on the head rolodex I think how it is one of the stupidest things in my brain.
I don’t even know who Kos is! i killed their orphan after they murdered me 60 times.
I always figured this was like a mystical “in the know” way to talk about the cosmos in general as an entity. I feel like Bloodborne is cosmic horror via Φυσικὴ ἀκρόασις in that it seems to have a non-physical idea of the cosmos and its distinct modes of being which are incomprehensible and horrific to humans, hence like if Aristotle was more scary.
Some people also say it’s just the dead thing on the beach where you fight orphan of kos
The whole Sea Mother story from Shadow Hearts but especially, obviously, Shloooop Shloooooop (7:12 on)
the base mega drive version of Virtua Racing and Sega M2’s perpetual dedication to rendering wizardry
that was such a ready-made meme (even moreso than “praise the sun”) and i lapped it right up
also think about how Micolash’s VA is the same guy who played this dork in the hobbit movies
Read an article on a Japanese magazine, description the link from Mammoth Cave’s Stephen Bishop to William Crowther as a caver, from his divorce to first text-based adventure game, Colossal Cave Adventure and other video games today, all these stories irl have a deeply melancholy.
That’s make me think a lot, the most impressed dungeon crawl for me , seems have the same sad theme instead of their rogue elements or looting system.
the platinum game madworld was cowritten by yasumi matsuno and two of the guys who did happy tree friends
“volcano manor” is now a euphemism in my home for gastrointestinal problems (as in “i’m going to volcano manor” = “brb and also don’t go in there for a bit after”, but also “im all volcano manor rn” = “my stomach is all fucked up”)
wrote this in an email a few years ago while still actively working on my dungeon manifesto:
I am thinking that one feature to detach the dungeon from a merely weighted spreadsheet is the accumulated… Not history but cultural detritus of people and animals. The dungeon is the archeological fantasy of buried memories of pain. What was better left forgotten, the haunting ghost god elfs of celtic barrows nee burial mounds. The dungeon is a keloid scar exposing the choices of the past as we choose amongst our futures.