A lot of the time when I see the words Humble Bundle I hear them being pronounced like the Swedish Chef from the Muppets Show
Hoombaluh Boondaluh
A lot of the time when I see the words Humble Bundle I hear them being pronounced like the Swedish Chef from the Muppets Show
Hoombaluh Boondaluh

pac-man kind of has an ass…
I just… I kind of wish we lived in a time where we could all be using swords on the daily like in videogames.

my video shows these levels a lot more smoother (Unleashed was 30fps and had some frame drops but this video looks even more weirdly framey than that like it’s running on a bad computer or capture card)
anyway my basic answer is the sense of speed of these games is exhilirating, it’s F-Zero obstacle course.
What I think watching a video like this doesn’t properly convey is how much agency you have when you’re speeding forward. Other 3D Sonic games have huge extended moments of “rollercoaster rides” where you just watch the character go fast because they hit a series of dash panel strips and everything is automatic.
In that sense, games like Unleashed and Generations are less that and feel closer to 2D Sonic in that regard. You have a lot more agency and the game expects that from you so you can use your speed more creatively and reach difficult shortcuts with precision - sometimes that’s not entirely a good thing because sometimes these games can be finnicky. These are really games about replaying the same levels over and over again getting better at them and having fun little eureka moments of “oh, I can beat this section or get over this obstacle doing this instead” or “oh I didn’t know there was a shortcut here!”. Those discoveries, and learning how to execute them, are my favorite moments of 2D Sonic and of these “boost” style Sonic games.
That being said, these “boost” Sonic games can feel a bit too “solveable” and flat and memorization-reliant because they are entirely focused on time attacking since the only obstacle that can present serious danger are bottomless pits. Health and lives matter less here and there are no items, while 2D Sonic was a platformer first and foremost in which momentum and speed are just part of your tools. (also speed is a binary thing in these boost games. you’re either boosting or not boosting, whereas a lot of 2D Sonic is about learning how to pick up and maintain momentum)

the voice cast of spirits within is just wild
buttcon spirits within watchparty
good movie
We did this.
We might have done this this year.
Time is weird.
The main thing that struck me upon seeing this in the theater was how badly they must’ve wanted Ben Afleck for the Alec Baldwin character:
Yeah, I think we watched it a few months ago in one of the clubs along with Advent Children.
My opinion on both remained unchanged from when they first came out: The Spirits Within is an OK movie, but a pretty decent video game movie, and feels like people were trying to make something even if the result is kind of nonsense, whereas Advent Children is real boring and exists solely because people wanted to see Final Fantasy VII again and not because its creators had more they wanted to do with the world of FFVII (all of the post-FFVII FFVII stuff has that “we had to think of this a decade after the fact because people won’t shut the fuck up about this one game we made over a decade ago” stench to it).
Also remember when Aki Ross was in Maxim? She was the future of digital actresses – she was going to be the next Laura!
it really is a shame that aki ross didn’t take off as a “virtual actress”, because there woul have been at least one movie where she had to interact with a real person and it would have aged like a banana by now and we could have had a good laugh
i bet it would’ve been with stephen baldwin and the resulting sex scene would’ve been amazing.
never realized how much geralt’s house at the end of blood and wine looks like the houdini estate
Dead Space 2 has a really strong opening cutscene
when the guy goes necromorph it’s kind of like that Drake coke ad where he comes apart like a transformer lol
What I think about a lot re: the Ouya is that the latency of its wireless controller got perceptibly worse for every foot further away from the console. It was only actually playable standing right next to it or playing like an RPG where lag doesn’t matter.
Relatedly the only notable Ouya timed exclusive was Towerfall which is one of the most latency-sensitive games ever. The couch positioning metagame!