videogame things you think about a lot (Part 1)

The Rattus Faber assistants available to purchase in Sunless Sea are a race of talking and intelligent rat engineers who are, for economic and “class” purposes I suppose, willing to risk their lives and enter machines and contraptions to fix them from the inside. They’re disposable, cheap, there’s a good chance they won’t come back. It’s interesting to consider them as a reflection of the way child labor was deployed in the early industrial age, and to think why it is so easy to make a rat an analogy of a human child in this instance. In the game their desperation and misadventure is kind of comic, which makes this comparison pretty dark!!

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Someone decided recently that a cyberpunk solitaire adventure game would be a good idea

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Sage Solitaire and Flipflop Solitaire by Zach Gage are both pretty cool remixes of Solitaire in case anyone actually wants to play something like that

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yeah that’s the one that brought this thought back into my brain, its apparently made by the person who made the John wick game, which i didn’t know existed until reading about the solitaire game

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i think about the time i made like, an infinite fishing points code or something for Dark Cloud 2 that wound up included on codebreaker discs with my handle that I took from .hack//SIGN included in the name of the code and being like, “holy shit! that’s me!” that was pretty exciting, it felt like i was almost famous. it made up for the time i didn’t go on that 3rd grade field trip to some petting zoo or something that wound up on the fucking local news so kids in my class got to be on TV while i sat at home and probably watched the price is right which is for sure a better time than a petting zoo, but i didn’t get to be on tv.

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Life before Free McBoot

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does anyone remember a clip from some kind of reality tv show for videogame developers where there was a challenge to come up with a boss character and they ended up going with “dominatrix feminist spider lady who is also constantly giving birth to smaller spiders”

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around 57 seconds in this compilation…yeeesh

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at this point i feel like the phrase “where we droppin boys” is burned into my brain in a way it’ll never leave.

i started playing apex legends these days and i constantly mutter it to myself and giggle. send help

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i just chant “hot drop! hot drop! hot drop!” if i’m not the jumpmaster

that the voice of frank west has been in at least one of David DeCoteau’s fetish films.

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thank you, this was as powerful as i remembered

i watched the first two episodes of this online and you get a real glimpse into the magic as it happens

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THe “Atomic Automaton” headliner followed by lame choice stuff really making me feel:
I wanted to see your nuclear explosion

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Triple jump?

as per the images, double jump is to regular jump as “meaningful choice” is to “player choice” - to imagine the triple jump we must therefore imagine a choice beyond meaning, beyond both consequence and utility, available only to those who have either spent decades studying the spiritual texts or logged 200 hours with Jazz Jackrabbit 2.

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Is a meaningful choice a form of double choice? After meaningful choice we might consider the persistent choice, have the player in a perpetual state of choosing to fully immerse themselves in the inherent aesthetic pleasure of deciding between a handful of options.

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the melty blood arcade mode AI will teabag you at round start

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The Street Fighter Alpha 3 announcer:

Specifically how he said FACE IT STRAIGHT (about 34 seconds in to this) and how i literally thought before he said FAKE IT STRAIGHT and that was some amazing/terrible/strange advice.

Realy he just sounds hilariously sarcastic for so many of these.

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“youre gonna need practice if you wanna beat me”
“how pitiful, you soulless creatures”

and other jrpg battle victory quips, CONSTANTLY

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