I don’t believe it yet but I am excited to explore it as a fascinating End of History thesis. I like this type of idea, I feel Fukuyama’s book aged well even though his top-level argument was wrong
I’m realizing I have two distinct Big Ideas here, best treated separately in a series. The first is a classically selectbutton-discourse post about the critical aesthetic and psychological impact of loading on multiple generations of games, so pervasive that we have ceased to perceive it synthetically. The second is a techno-optimist post about the detailed technical reasons why the end of loading screens might be upon us, and a nebulous sketch of the utopia beyond
Post 1 title: “The loading-screen era of videogames, 1997-20??”
Post 2 title “Are videogames about to abolish loading screens, forever?”
a program that automatically generates a video with the exact level of offensiveness that you specify?
Oh man I can weave Factorio into this too, this idea is so Me. One of my coworkers once called it “a perfect example of how advanced performance engineering creates the possibility of a totally different type of experience”
“What”
just do it, the only way to resist the platformisation of the internet is to actually resist it
loading times are the big nintendo exclusive
apropos of the ps2 discussion in another thread i’m always thinking about what a surreal phrase this is and i wonder if it could be used in the historical context of any other medium
Religious scripture or philosophical dialogues? I guess only the former is a distinct medium albeit an institutionally disseminated one.
If we wanna get McLuhan here, maybe lightbulbs? They’re like the symbol of epiphanies
Fully agree. I am surprised how willingly and frequently I will re-read a novel or long comic before I actually play through a lengthy videogame again. It’s a great feeling when I can re-play a game, but it’s really rare for me. I think it just reflects a basic truth which people don’t really talk about or feel like they even have to because in the moment it can be hard to see things like this: but playing videogames is a lot of literal physical and mental work. We have a very laborious hobby! And there are just so many sewer levels we have already escaped and don’t want to crawl back into.
Thank for articulating something that I could never quite out my finger on!
As i’ve gotten older I noticed my tastes leaning towards more arcade style games and i’ve earned to appreciate a wider variety of arcade genres, in particular thanks to a bunch of posts on here.
Probably would not have touched any dot-eater ever had it not been for this forum. Same goes for dig-dug and arcade racers.
i still play long games, but i very very rarely re-play them. they’re just kind of shallow throwaway entertainment, i guess? (of course there are exceptions, some of which are listed in this thread)
but arcade(-style) games are special. there are some i’ve been playing regularly for almost my entire life, and i keep adding to that list every year.
The same unjustified disappointment or distraction from the work itself can (rarely) also happen to me on reexperiences: from my changing filter of what I perceive, and because stale memories get distorted over the years
In the case of reexperiences, this is clearly connected to the matter of nostalgia. Also, note that at least in French “nostalgie” has acquired a broader meaning to encompass any longing for the idealized. So especially when the expectation is emotionally charged, it’s a relevant word in the context of your original point as well
re-experiencing the classy Bouncer-plot triggers nostalgia, that’s for sure!
capcom have three series where the second entry is the starting point for a lot of people, to the extent that the first game is almost forgotten in comparison
street fighter, gng, and (to a lesser extent) megaman
at a push, you might be able to say mercs is this to commando, too? or maybe i just like mercs a lot more?
Until Dawn as a proof of concept David Cage game sans David Cage. Just hire normal B-list screenwriters and presto
when Inti Creates decided to make their own not-Mega Man series they literally just picked some synonyms for the words “blue” and “bomber” when naming it
for some reason i thought one of these series would be resident evil


