videogame things you think about a lot lot lot

The classic Smash Bros conundrum, now available on PS5~

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image

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Hebereke’s gothic game over font

IMG_5140

IMG_5141

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it’s so sad that the Radiohead crying minotaur couldn’t get a better job than this after he was unceremoniously fired by Thom Yorke

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the greatest videogame menu theme of all time

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That St. Anger snare

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Banger

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this one skelly dangling by his leg

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Apropos of the sound this bird makes my kid cousin drawing an angry birds comic with a bird expressionlessly saying “roy gah” while still in the slingshot

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the version of demon’s souls that i pictured in my head the first time i heard about it. the character model took up much more of the screen and they were chunky like quake models. movement was heavier, louder, and more abrupt. the dungeons were blocky geometry suspended in the void per intelligent qube, neverwinter nights, and the abstract platforming levels in mario 64. the art design was a lot more like diablo

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we’re owed the rigid, meaty classicsouls counterpart to our elegant, sexy IGAsouls

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we need a new kings field, rigid, first person, merciless.
but now with capital G Graphics
Punish the fans.
It will be a streaming darling

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How utterly apathetic I am to Neir Automata when I loved the original so much. It’s not even on the backlog! And I’ve got practically everything on there!

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I wish game remakes were handled with the classical literature editor method. Keep the old game the way it was, but then put some extra bits in there because you wanted to write some fanfiction about a character you like.

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It has plenty of good moments. Maybe even more; it is a longer game in general. But it doesn’t… have the same magic. It’s hard to isolate. I think it is a personal thing for me, the way I nearly always prefer the shock of revelation of an original over the refinements, however many and however welcome, of a sequel.

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It’s a good enough game that doesn’t have quite as much charm, doesn’t have nearly as much fun with the video game form, and isn’t as good a melodrama as the original. It’s a very enjoyable game, a very good game, but also a far more normal game.

I sometimes look at “busy” release weeks/months when a bunch of indie games (particularly similar ones) come out close to one another and wonder if it causes some of them to suffer/fall through the cracks (with big budget games I assume the answer is yes based on the higher price & how the actual companies act). I even sometimes keep track of the number of Steam reviews as a rough barometer of the number of people playing each game and let me tell you… I have no idea how one would even begin to figure this out, there’s no control group, it is a complete waste of time.

(UFO 50 and Lorn’s Lure both very much found audiences, Judero didn’t really, I don’t know if them all releasing within a 4 day period made any difference)

(Like a dozen and a half puzzle-ish games came out in May and all I can tell you is Animal Well probably sold more than the rest combined)

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I obviously (see the Rudie Top 100) have an essay in praise of Automata in me but it would take a while to narrow it down.

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I’m watching some Digital Foundry Live Stream where they play PS2 Launch games and what is impressing me is how quickly they can just Play The Game and there isn’t 45 minutes of tutorial or the opening village or an onrails vertical slice section. A lot of them just have an open world or mess-around mode.

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