i saw someone on gamefaqs use this literal argument to say that’s how they got kirby to be perfectly round in ssbm
Gotta show them Motortoon gran prix or chibi Toshinden.
oh~ you are the true gitarooman~
has anyone made a dressing up game that’s actually well-read about clothing and how it’s supposed to fit on bodies
humans as their own level design
all the games i intuitively think of as recent are actually retro.
i played dark souls over 10 years ago
edit: like i know this is a huge meme at this point with the green touhou but also i unavoidably think about this and how back in 2000 nobody would have debated a 10 year old game wasn’t retro
Related to this: That the entire reason Cities: Skylines got greenlit was because how disastrous the release of SimCity 2013 was:
They pitched their ideas to their publisher, Paradox Interactive, but these initial pitches were focused on a political angle of managing a city rather than planning of it; the player would have been mayor of the city and set edicts and regulations to help their city grow. Paradox felt that these ideas did not present a strong enough case as to go up against the well-established SimCity, and had Colossal Order revise their approach.[8]
The situation changed when the 2013 version of SimCity was released, and was critically panned due to several issues. Having gone back and forth with Colossal Order on the city simulation idea, Paradox used the market opportunity to greenlight the development of Cities: Skylines.[9][8]
Bachelor argued the point and it was a good one, that it is perfectly reasonable for the category of “retro” to want to remain the same. That it refers to a specific era and kind of game. I get there is the push to use those silly Generation terms, which would be more accurate but I hate them.
It’s not so much that 360 is old now, but putting 20 years of the art/technology/game that is Video Game in one category is reductive. And when now those 20 years is supposed to represent 30 or even 40 years of games seems wrong.
Been thinking about that a lot and it kind of flipped me on the issue.
I’m Trying to use Retro Video Game less now.
They’re playing Fuel on the classic rock stations
We just gotta come up with art history categorization: Renaissance, Mannerist, Baroque, Rococco…
in a couple years gears of war 1 (and whatever other games felt emblematic of the next generation of game development) and like, wide use of unreal 3 more generally will be 20 years old (just as super mario bros. was when gears of war was released) and its like idk does it feel like we ever really left the ps360 generation, maybe not to me, the various videogame industries feel like theyre in that same era still
this is almost fair except i don’t think there is any real possibility for a static category of “retro”
retro by its very nature will always be a moving target
you need other words to categorize if you want anything static because retro is almost definitively not static. new things constantly become retro - that’s normal and unavoidable
Since things move quickly in the vidgame space I feel like Atari games are antiques now
Games originally released on consoles that are no longer being manufactured should be called “retired.” New games made in the style of those games should be called “old fashioned”
Maybe we should get hyper granular like with music,
“90s East Coast FPS”
“Japanese Strategy Role Playing Game”
“Indie game about a breakup”
if a game has a score, it’s retro
Post-wholesome craftcore
i like this. i honestly think if games were more art than product, instead of just saying retro we’d be talking more often about movements and periods like with painting and sculpture.
retro is a bit too wide to be entirely useful already before we add ps360 games to it, but i think it best describes things that have accumulated generational or even cross-generational nostalgia. demon’s souls and dark souls are now formative games for my early adulthood.
they are nostalgic experiences, artifacts which when i revisit i see a type of game that’s changed as fromsoft themselves have grown.
also, we’ve definitely moved past some distinct aesthetic and gameplay periods since the release of the 360. like, it’s clear mgs4 and mgs5 were influenced by different aesthetic and gameplay norms.
I think we do speak of eras to clarify games in a certain time and space. Ps360 era indie.
semi related, i’ve seen griping on SB (i possibly participated in it) about the numbered console generation terminology. i honestly don’t hate it - it’s useful, it mostly makes sense
even when there are edge cases, it’s a lot easier to write “5th gen” than Saturn/PS1/N64, or “6th gen” rather than DC/PS2/GCN/Xbox (note: Xbox 1 (note: not Xbox One)) and it doesn’t really take too long to internalize which numbers refer to which eras, even if you were previously unfamiliar with it