videogame things you think about a lot lot lot

someone pitch this to matsuno

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hahaha only if he promises to re-attach the pieces to eachother with zippers and belts

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each holy prepuce grants you a new summon

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Smega Man

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Warning: loud. Also: contains one of the funniest sentences I’ve ever heard in my life.

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another classic

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he used to be a Dungeon Maker. and now he’s a “Dungeon Man.”

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https://gamejolt.com/p/game-architecture-house-predstavit-arhitekt-c5swhu7k

idk what it is but i’m really entranced by how much this video looks like an animate version of the property developer stock photo universe… kind of uncanny

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In quake 4 there’s that infameous “Stroggification” scene where you’re strapped to a chair while your limbs are sawed off and replaced with robot legs. Well in Quadrilateral Cowboy there’s a similar scene but instead it’s a series of vending machines which replace your limbs with robotic ones for future missions and I thought it was a neat kind of parallel especially since both games are using a flavor of IdTech and Quadrilateral Cowboy is really deliberate with it’s visual storytelling.

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dark soul with light voicecrack

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20230729_022920

This incredibly cursed crossover poster of kinnikuman and cave shmup muchi muchi pork

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oh my god they ECHO the voicecrack amazing. hahahaaha

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90’s Doom wads were some of the brownest things in existence

something about mid/late 90’s fps games and the color brown, they just couldn’t get away from it. they couldn’t resist a trip to brown town.

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My theory is that it had something to do with VGA’s 256 color limit. If you want to do smooth lighting gradients you only have the palette space to do it with a few key colors, and brown is useful for both walls and floors. The problem became acute in Quake because its lighting system needed even smoother gradients.

Other genres faced the same limit but most of them used highly stylized lighting and rotating the palette during room transitions.

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i think in the case of these 90’s Doom wads it’s partially that they’re imitating what was hot at the time (i.e. Quake) and partially just because there are a lot of brown textures in the game, especially Doom 2. modern Doom wads, even ones that don’t use any custom textures, don’t tend to lean on brown as heavily though… which leads me to believe a lot of it is the former.

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between the earthbound documentary and the mother^2 fan remake i’m wondering at what point those guys just start hanging out in alleyways going “hey, this mother fucker bought a copy of air cavalry in 1995 thus contributing to earthbound’s commercial failure in the us and subsequent lack of support from nintendo… get his ass” and whooping people with chains

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me personally, i have decided to resist redoing this with fuschia city rotated 180 degrees so that it makes sense. but that’s just me

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flipped vertically, right? but then the perspective wouldn’t work, it’s a compromise

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