Post your stuff on your tumblr?
Is that because there are more worlds and discussions?
yeah this mirrors my experience at the time, down to Chris Priestman also covering several of my games. I wonder if this has to do with twitter collapsing as a platform, and existing in a time pre-trump when it was still viable for finding stuff and spreading information. I read Critical Distanceâs roundup every week but even the more in depth essays are about AAA titles and mainstream indie games.
I have been browsing RPS and even they seem to mainly cover mainstream PC games, I think theyâre trying to keep that alive with the supporter-only articles.
I am heartened that Weird Fucking Games is still around and itâs selection lives up to the name.
oh damn I would actually love to see what games you curated
fwiw, I think âtrash gamesâ is a totally fine categorization for something in like the waters sense, just didnât care for it being applied so broadly
i donât really say it myself, just felt like some context to it is important to the discourse. mainly because, like anything that originated as a personal statement of identity and ended up coopted by the larger forces-that-be, removing it from that context is to strip it of rhetorical power. for me it only works as a phrase when moshboy says it, because itâs HIS phrase. he coined it, itâs steeped in his personal beliefs and actions.
same thing with âtrashgameâ. i donât think moshboy is specifically trying to sell something to the world so much as express his personal aesthetic sense. he advocates for âtrashgamesâ because he personally wants to play them. that aesthetic sense may be stolen or twisted, but (like with the daphny trash curations at indiecade) at its core it is a personal statement, not one intending to create a canon or discourse. hence âassertion of identity that means nothing specificâ; itâs not ~trying~ to mean something specific in its language. it is an assertion of moshboyâs identity, an assertion that at least for me personally i wholeheartedly support. discourse (on twitter, not here where i think we are being very thoughtful) around it seems absurd/useless to me, knowing this.
i have one belief about web publishing and marketing and the dire apocalypse of indie game coverage: the indie niche will always exist. it existed ten, twenty, thirty, forty years ago. the lost history of games is the history of people who made something simply because they wanted to. the more i look at obscure visionaries of the past, the more i see reflections of people here and now. the struggle between mainstream and underground, the tension between those two poles, means there will always be someone making interesting art.
after being so badly burned multiple times - basically from 2008 to 2014 lol - when i tried to make a living serving an audience i KNOW exists but nobody will pay money to support, i had to become more pragmatic about everything. big picture stuff. trying to wrangle the cultural moment is too much for me, or (imo) anyone. itâs all we can do to just hold on.
i donât regret it. i made a lot of lifelong friends by writing about games in an era where any indie coverage was near impossible to find. i promoted games i believed in, experiments i didnât, and everything in-between. but to do that curation is both exhausting and financially unrewarding. in the end it only invites further criticism when your personal tastes donât hew close enough to what mainstream/underground readers want.
call me jaded, cynical, apathetic; all of those are at least a little true. only way i can feel after formally being in games-the-cultural-industry since i was a teenager, and informally my entire life. internally, iâm just satisfied that people continue to make - and play, and promote - their heartâs desires. that to me is the loving spirit of creativity. gives me hope.
ever since starcraft itâs bugged me that they called diablo diablo and not witchcraft
i do that! i think posting regularly on tumblr was definitely something that gave me a boost early on.
recently, big boosts have been coming from twitter mutuals with significantly bigger follower counts than me retweeting my links. but thatâs not the kind of thing i can rely on. i gotta somehow build a decent-sized base of readers who i donât know who also spread my stuff around.
thatâs something thatâs very hard to do with just a review blog, which is why iâm slowly moving towards expanding into other things
every character in gain ground is left or right handed, affecting which part of their sprite bullets come out of. it was only intended as a way of squeezing a little extra individuality into those tiny sprites, but it actually ends up having a pretty significant effect on which characters have an easier or harder time on certain stages.
The way league of legends teams are sometimes named after products and brands reminds me a lot of cycling teams named after weird non-sports brands⌠unfortunately naming a team âSamsungâ has nowhere near the power and impact of naming your team âQuick-Step Floorsâ or naming a team after your national lotto
Little League vibes like when I was on the Blimpies of Bayside team
itâs weird how MSFTâs code names were better than the real names. Xbone series X and S were like Lockhart and Anaconda. Imagine going âI want the Lockhartâ or âgive me the Xbox Anacondaâ. Theyâd fly off the shelves.
otoh, now you can inquire whether they have the psychedelic XBOX, the Salzburg BOX, the Butterfly BOX, the Martini XBOX or the GT1 XBOX (dunno what that paintjob is called tbh)
⌠thing is, These Will Be Gone Quickly, because Porsche People like to collect thingsâ˘
The Wii was codenamed âRevolutionâ
how the burnout 3 soundtrack actively aided and abetted my middle school self in being a scene kid