videogame things you think about a lot lot lot

yh i mean that’s my point rlly, that both ‘fps doesnt matter’ and ‘fps needs to be 1000’ seem to avoid any confrontation with the materiality underlying games or just software generally, like as if games are this untethered plasma we are ‘representing’ like an observational painting, and that we can improve this representation somehow to reach a more true end.

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x

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i think throttling the framerate can have a nice frictive or hypnotic effect when done sparingly or in short bursts (hitstop, strobing) but when it’s constant it tends to filter out of conscious awareness and just become a background annoyance like input lag

interesting to study traditional animation in which framerate is typically variable; there are definitely places where appearing to grind the motion down to a halt enhances the impact

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In the past week I noticed from the internet that Dreamcast banner games Jet Set Radio and Space Channel 5 run (ran?) at 30 fps, the thought of which I was letting bother me. I bounced off those games at the time, although I don’t think it was for that–although I think I did get a general feeling of sluggishness from JSR.

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Okawa provided over US$40 million towards Sega Enterprises, mainly to fund the Dreamcast. He forgave the debts Sega owed him and gave Sega Corporation his $695 million worth of Sega and CSK stock.

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Screenshot_20230613_171228_Twitter

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Honestly though

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i always think about how dirt 4 is kinda mid and has this half-baked career mode where you build out your rally team by buying the cars you wanna drive and hiring staff/handling sponsors etc… but how thats still so much better than their direct competitor WRC which has a superficially similar mode except you cant buy cars and your only choices really come down to what people you hire and the game makes you drive in a circle for “training” to make your DRIVER LEVEL go up between rallies so you can fill out a skill tree that does things like “Pay your employees less” and “More variety in training events”

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thinking about how part of the quizzical appeal of killer7 is that a lot of the buttons you can press near-instantly induce a cut like in the movie editing sense, something which is true of very few games and which feels like a further exploration of the design of re4, where quick time events / context sensitive attacks can also near-instantly induce a cut… i think of that as a big part of the enduring appeal of that game and one which i wish the remake didnt let go of for as much as i really enjoy it

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Not 100% sure but I think it was in F355 Challenge back when I had a US Dreamcast that I plugged in the Racing Wheel

dc_wheel_side

while the game was in attract mode running some little race or something and as soon as the wheel clicked in the demo car started swerving and then drove right off the course. ^ _^

I thought this was hilarious but it also did not help my initial impression of the game (gray-ish, low detail), and I’m pretty sure this was the first and only time I actually ran it.

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This rules, actually.

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Yeah! Like the demo was recorded in inputs but plugging in a different controller switched the input mode so the recorded directions were suddenly getting interpreted wrong. : D

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Pushing buttons in this game is highly enjoyable

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there’s an acronym for that

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related, and i think ive talked about this before: i think too often about, when i was a kid, i had written down what i hoped would end up in Super Smash Bros 2 (this was shortly after smash 64 had came out). i had written out a move list for rayman and bowser and, more importantly, wrote down a list of alternate game modes, with “pod racing” being one of them. its been decades and nintendo still hasnt delivered on that dream

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Oh you are talking about RE4. I was sitting here going “did Killer7 remake get announced? Did I imagine it?”

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A Bluepoint Killer7 would be so off I almost want it just to see

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keep thinking about this bc look i would be totally unqualified to make it BUT i get worked up imagining a phantasm game that’s just another dead by daylight clone that has the server switched off after a couple years like that friday the 13th game or whatever, imo a phantasm vgame should be like the weird “interactive movie” adaptation of Nightbreed where you drive around a little map checking out ghost towns while cryptic random events play and then finding mausoleums where it goes into first person wizardry dungeon mode and whenever something gets you it turns out to be a dream but also increases your “ball %” which is the meter that tracks when the tall man gets you and turns you into a ball and you can decrease it by aimlessly jamming on guitar and also reggie is a party member but just spends all his time following you around and complaining, and sometimes ladies who are obviously ghouls in disguise will appear and start to hit on him and reggie will ask if he should go for it and if you say YES they attack and if you say NO he’ll start griping and you have to say NO like ten times each time to get him to drop it, and all the shops are the ones from the bethesda terminator game where you can get any old junk and you have to figure out which parts are most likely to be turned into aimlessly lethal rube contrivances by bored teens from 1974, and and and

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what fixes the Starfield physics engine of having framerate dependant graphics will probably be a boob physics mod that rewrites the entire physics simulation of the game and will be required for anyone to seriously play the game

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thinking about how Oracle of Ages/Seasons kept the overworld screens the same size as Link’s Awakening, but increased the size of the dungeon screens

maybe it’s just me but i feel like I would have taken the opposite approach tbh

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