Now Nintendo bravely carries on the tradition
diane duaneās novelization of xcom: ufo defense that is just clearly her writing up her playthrough as a book




Wow, I did not remember Torpedo Ted existing. Those little gloved hands that drop them are hilarious.
donāt they only exist in like, soda lake, a secret level you can only get to by flying under the normal ending of butter bridge or whatever. not uncommon to have missed that particular enemy iirc
Also note, of course, that you can search and replace Zerg with Tyranid and the entire naming articles would be the same.
wasnāt there a whole article in the gamers quarter about how everything in starcraft was just a knock off of an equivalent thing in warhammer 40000?
(a lot of stuff in warhammer 40000 is in turn almost directly taken from nemesis the warlock)
itās sorta funny how the corporations with the most aggressive IP policies made their fortunes by swiping other peopleās creative work
In retrospect it is obviously temu 40k but at the time as a red blooded American boy who had no contact with Games Workshop it appeared to be an Aliens vs Predator ripoff
wondering where blizzard would be now if they had actually managed to snag the warhammer license for warcraft 1
losing my mind looking at the warcraft 1 wikipedia page
Though subsequent Warcraft games are famous for having complex stories presented lavishly, the first installment of the series had no script and the plot was improvised in the recording studio by producer and sole voice-actor Bill Roper.
Warcraft: Orcs & Humans was originally intended to be the first in a series of Warcraft-branded war games in fictional and real settings (such as a proposed Warcraft: Vietnam).
Weād all be playing World of Blackthorne instead
would love to live in a world where blizzard went bankrupt after releasing a vietnam war-inspired game completely improvised by some random boomer voice actor
This just unlocked an old memory:
When I was a kid playing Warcraft II and drawing Sonic fanart, I thought itād be so cool if Blizzard made an RTS in space so I made one up and called it Spacecraft and filled it with little Sonic characters in Warcraft-adjacent space roles and outfits. Lost my mind when they announced StarCraft years later
What if we finally got a home port of Outfoxies? What if we can pay money for Outfoxies?
namco are big partners with hamster, and more and more 90s games have been getting aca releases. itās when rather than if, iād say.
I think thereās something tiny difference, GW has a strongly sense of cult mixture, and the setting of lore with a heavy chrome but canāt drive my emotion more. Blizzard put a stronger environmental style conflict in their story line (after Lord of the Clans I guessed?), the first mission of Starcraft: Zergling, Colonial Militia and Sons of Korhal, draw a tense spider web in the edge of space, itās better than the traditional rival style tutorial mission.
If Blizzard learned any lesson from fault of the GWās IP policies on video game so they canāt be miss DoTA (and it so much more fortunes). In a positive view, Pareto improvement is punishing them.
I mean it in the most direct word-search sense, like broods being named after mythological figures and zerg names really being the taxonomy given to them by humans is straight from 40k. They even both have a jormungand.





