videogame things you think about a lot lot lot lot lot lot

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did nomura get stepford wivesed or something?

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i dont like normie sora thats not my son what have you done to his HAIR

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oh neat who’s OC is this?

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stuff like this used to be kinda charming like when you’d find the dev rooms in Pokemon or Final Fantasy games and their NPC stand-ins joke about how they didnt get to see their families while making the game. now that im aware of normalized crunch in the game industry and especially the kind of “grin and bear it” vibe that normalization takes form of in the Japanese game dev industry it makes me pretty sad!!

like i think a lot about how Majora’s Mask is a game about being under enormous time pressure made during an insane 1 year crunch dev cycle where the lowkey true villain (the Happy Mask Salesman) was apparently inspired by/based on Shigeru Miyamoto

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Really love how Gumpei Yokoi walked in there and was like: “the fuck y’all thinking you’re doing, making the Mona Lisa?? It’s just a toy, go live your life!”

So true, Mr. Yokoi, so true.

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When @HOBO finished finished Bioshock Infinite recently the credit scroll had a segment where all the staff left a one line comment, and most of it was “I miss my family” or “I miss my coworkers at the support studio after I/they were laid off” or “Need more caffeine to survive crunch”.

And for all that suffering, they got Bioshock Infinite out of it.

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Criminey.

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star citizen cosplayer

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This near-endgame boss from Lies of P (and more specifically the second phase cutscene)

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This still from a streamer I sometimes watch (and just to be clear w/r/t whether this qualifies for the thread title, I assure you I thought about it on 🖔 two different occasions)

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I met Yuji Naka once. This was during development of The Matrix Online and Sega had become co-publisher along with WB Interactive. Naka doesn’t have an MXO credit and I didn’t hear of him again while I worked on the game so I guess probably Sega just had him swinging by on a meet and greet as a PR / morale booster thing. I didn’t know anything about him at the time except that he was “the Sonic guy”; I knew what Sonic was but I’d never really sat down and played any of the games.

Naka seemed affable and genuine.

I think about this a lot now.

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Based on multiple other similar stories, it’s possible he was walking through because he was seeing if there was anything he wanted to steal.

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What stories are these?

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I’m blanking on the exact game, but Naka was walking through a dev working on a tank or military game for the dreamcast, said it looked really good, and then said in japanese to the other member from Sonic Team (because he thought no one at the dev could speak japanese) that they should get the game cancelled and poach their graphics programmers for SA2.

Also a dev who made a tech deck game pitched SEGA on making a Sonic racing game, Naka got in contact with them asking for a demo, they put one together for him, and then he ghosted them. 18 months later Sonic Riders came out.

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Geist Force.

The story seems to come from here:

The ex Sega of America internal dev team member stumbles over what sound likely to have been quite serious development problems that he can’t seem to stop himself from mentioning (he fast-talked, hand-waved, and deflected pretty hard through an earlier voluntary allusion to them at 1:15:17). And he doesn’t say Naka called for the game to be cancelled–he says Naka said to fire the team AFTER the game would ship, except keep their best engineer and put him on Sonic.

Callous, dickish, foolish (to assume those US Sega employees wouldn’t understand Japanese), and arrogant on Naka’s part, if true? Sure. But a relatively new team being fired after finishing a struggling game is exactly how working at a big publisher goes, at least in the States. Naka was a Sega producer at that point and making calls in that kind of situation was his job. (It happened to my team, too, but it wasn’t Naka’s call–see end of post.)

Although maybe the smarter call would have been to cancel the still-pre-beta game immediately when realizing it wasn’t up to scratch, instead of funding its remaining production and letting it come out as a bad game on your new (Dreamcast) console; the engineers saved Naka from that possibly bad call by quitting.

Maybe the smartest call would have been not to have a new team working on a Starfox clone as a launch title in the first place.

The prototype Geist Force video above came from this older, extremely long article about the game’s development:

~ ~ ~

The c. 2003 “Sonic Extreme” prototype (not to be confused with the infamously cancelled 1996 “Sonic X-treme”–probably not a great choice of name though). But that team had apparently signed NDAs during their previous work with Sega that gave ownership of any pitches involving Sega characters to Sega:

So if Sega did get ideas from the pitch, they were apparently well within their rights to make use of them–at least as far as an NDA made out; the terms of an NDA aren’t necessarily legal, but in any case they’d almost certainly make legal action more expensive.

~ ~ ~

In my case, we certainly weren’t pitching Sega on any Sonic games. ; ) And Sega didn’t own the developer–they were really only handling distribution–so Naka wouldn’t have been in a position to get anyone fired or transferred directly, even if he had been assigned to produce the game, which he doesn’t seem to have been. I suppose a producer’s job is always to spot prospective talent though, so in that sense he probably did have an eye out to some degree. 2/3rds of my team WAS let go by WBIE–who had acquired the studio earlier in development–after the game launched and didn’t do well; that would have been a WB rather than a Sega call. I haven’t heard of any of the people let go having been subsequently called by Naka, but I suppose it’s possible.

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This recent interview has a few Naka nightmare stories and the dude claims he was there when Naka stole credit for the creation of Sonic from Ohshima.

https://selectbutton.net/t/pictures-anonymous-12-steps-to-reconsideration/16594/638

Another great Naka moment . . . f u Yuji . . . Blinx is cooler than anything you’ve done this century . . .

I know there are a bunch of “Naka stole X” stories out there now but searching for them is hard now cuz the internet sucks which is a shame cuz people are way more open about slagging him now that he’s a ~convicted criminal~

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Untitled-4 copy

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