uncle charted

holy shit

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Yeah that’s my understanding too. What I heard is that the TLOU guys came in partway through development of UC4 and Amy Hennig (Game Director, and also writer for the series to that point) was ousted in the middle of the project, through a series of events that are still unclear…but I heard through the grapevine that she definitely got elbowed out.

I laugh when I think about the title of this thread on my drive to and from work btw, so good job felix.

I was honestly so impressed with the last of us that I really might give this a go, though I’m not expecting it hit any of the same notes. just want some good ole’fashioned summer killer fun that might be peppered with a moment or two of token human reflection.

and graphics. thick, rich, fatty graphics

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this is some really impressive floor mud

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Just got to chapter 3. Daaaaamn this is gonna be a good 'un I can tell.

Every inch of the screen is beautiful. Probably spent as much time so far just looking at the game as I have actually playing it.

yeah probably

crash bandicoot finally gets his day in the sun :waynestare:

Chapter 8 and I’m hanging it up for the night. Why couldn’t this have come out on a Friday?

Anyway really enjoying it so far. Gunplay is a lot better this time around. I’m having a much easier time getting headshots compared to Uncharted 2 and 3. You can definitely feel the influence of The Last of Us, not just in the gun fighting but all throughout the game as well. The story is basically Uncharted: All Growed Up.

I wasn’t able to beat Elena’s high score :ashamed: (there’s no shame emoji lol)

Good game so far.

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chapter 5. the storytelling is basically perfect for what it is. There’s too much melee in the early game though, that batman stuff is boring

Chapter 6 is probably the prettiest videogame but man this game needs to get with the setpieces already, the unmissable platforming and shooting galleries are not that interesting in isolation

yeah it really feels like warm-up through there but it seems to get much better just a little further up!

2 was the same way iirc

word

That train climbing setpiece, although not challenging, was some hot spectacle though

Yeah, the opening of this game feels a lot like TLoU where it’s very controlled and leaves little decision making to the player for an extended amount of time. That part of the game lasted a little too long for my liking in TLoU and it’s still pretty long here (granted I only just now hit the title sequence) but at least the settings and mechanical themes of the areas are constantly shifting. I do like the general narrative arc of this opening portion though- it really helps you buy into the existence of this new character whom I did not expect to care about at all.

The sliding mechanic feels weird due to just how much control you have over your horizontal movement.

The part in the prison was gorgeous and I wish it gave you angles showing off the greenery more instead of the ruins you were climbing. It also shows how sometimes the level designers didn’t even bother creating contrived reasons for stopping you from leaving the intended game areas and just let you leave and die instantly, even if it makes no sense. In this clip you were supposed to drop down the hole in the roof to trigger a cutscene but if you decide to just drop down the side of it onto the ground:

I messed around with the MP a little bit and while I think it needs some more feedback notifying you when you’ve hit someone it seems alright. Some of the stuff in there is wild- you can create time distortion fields, summon NPC sniper guys to camp positions, and swing around and elbow drop people from the skies. I absolutely suck at it though.

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Is any of the dialog as sore thumb nonsense as U2’s ā€œthey’ll never see it coming.ā€ ?

Ahhh fuck yoouu

(not you Ymer)

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I just finished Uncharted 3 yesterday (my saved game was sitting right in the middle of the pirate stuff that comes just before the desert and the final acts) and I feel like there are even more instances of dialogue not really feeling right in that game, or perhaps feeling hokey in a way that doesn’t benefit the game. It certainly happens the most during gameplay, but even during cinematics, I can’t shake the feeling that a lot of the dialogue just feels contextually ā€œoffā€ā€¦almost as if there isn’t a clear sense of where the character is, what they’re doing, etc. Which ruins the tone of the game much more so than I ever remember happening in the first two games. This makes a lot of the intended drama fall flat on its face for me. My other issue with Uncharted 3 is that right from start, everyone is screaming ā€œNATHAN YOU ARE GOING TOO FARā€ before almost anything really happens in the plot to justify it. Wherever this might have been an issue in Uncharted 2, I think it sidesteps the problem by not setting itself up with an enormous amount of gravitas.

I’m up to around Chapter 6 or 7 in Uncharted 4 and from a dialogue/acting perspective, everything is so much more grounded and confident in tone that it is making what I just saw in Uncharted 3 look pretty hamfisted by comparison. Like, there’s plenty of broad strokes in the characterization (Sully’s reveal) but also a lot of actual subtlety (Sam and Sully shaking hands with fake politeness directly afterwards). While the game takes a while to wind up, the narrative pretty much demands it to make me care about any of it.