Ufo 50 is so good… I’ve been thinking about it constantly for 3 weeks now…
I’m really liking how almost every game in the collection feels small after finishing them. Also every game having a flat difficulty curve over a short run time. They start fairly difficult but end before getting too cruel.
I won’t comment on every game but I’ve played all of them
Seaside Drive
Everybody on this forum should play Seaside Drive frankly… It’s my new Outrun…
I really enjoy the stage-to-stage enemy progression : Military in Stage 1-> Shapes in Stage 2 → Ghosts in Stage 3 → Fish in Stage 4. Then you you get a pie at the end !
Night Manor
I played this one with my wife over two nights, itw as a great time. It does one very appreciated revolutionary thing over Deja Vu / Uninvited : not having any failed state (If you « die » you get sent back to the first room with every item in the inventory)
Block Koala
Somehow I’ve been playing Block Koala as a palette cleanser between other games and have started to like it. The eighth puzzle is very difficult, but I could just ignore it and continue exploring. After finishing the game with 40 puzzles solved, I went back to Puzzle 8 with my newfound knowledge and apprecation of the game and : I still couldn’t beat it
Lords of Diskonia
I think the reason for this game to exist is they imagined an hypothetical 80s kid that would see the cool box art for this game and bring it back home and get immediately disappointed because it’s actually a weird strategy game about discs. I accept all of its small flaws for this reason
Grimstone, Porgy, Mortol 1
These games lag on Switch so I’m waiting for the patch ![]()
Golfaria
This game also suffers from severe lag on the Switch and I didn’t even notice it until the end where I was thrown into a new zone where everything was suddendly super fast (=actual normal speed)
Divers
I miss resource management in JRPG, games like DQ11 or SMT5 have eliminated the threat of exploration and all random enemies are XP pinatas wandering around the map as preparation for the real deal : boss fights. Divers brings all the clunky NES JRPG stuff back (weapon durability, low hit rates, no attack redirect after an enemy’s been killed, low visibility, etc) and it’s only about the threat of exploration and it feels like a small miracle honestly
Fist Hell
This game made me realize how all the best games in the beat’em all genre rely on panache (which Fist Hell is sorely missing, despite feeling very competent mechanically)
Onion Delivery
I still can’t deal with that one. It has my fav track in the game though so I will perservere

