I am now reading additional lore and it looks like it then goes back to being their extrajudicial surveillance friend again for the rest of the show so ┐('~`; )┌
WOW FALLOUT WAS GREAT JRPGS RULE
that was the best direction you can take a fallout story wrt who dropped the bombs definitely the most realistic scenario
I also finished it last night and I continued to be impressed the whole time by how much videogame shit they directly adapted without it being cringe or bad writing, like when Walton Goggins was 1 shotting all the power armor at the end… it all worked! can’t wait for season 2
this new Ripley show on netflix is pretty interesting, time to take a big sip of coffee and read the the “Political views” section of Patricia Highsmith’s wikipedia page
among other things this show was so clearly playing to Jonathan Nolan’s strengths… you can tell in so much of his other work how much time he spends playing videogames (eg the big map room in westworld) and this source material was really good for preventing him from trying to be cleverer than he is
all the big plot reveals were actually smart and rewarding rather than obnoxious
walton goggins was really good at vats
75% agree
However, I don’t like in modern sff how the premise of a show is directly caused by the few characters we see on screen. It was too cut and dried for me.
Making kyle maclachlan responsible for nuking shady sands is great but making him and goggins’ wife personally responsible for ending the world in the first place is too much for me. Its like how in the disney star wars, the entire galaxy revolves around the actions of the skywalker family. Makes the scenario claustrophobic instead of expansive.
I think the latter was merely implied, just like we don’t really know how moldaver was alive at that point.
I interpreted that as vault-tec certainly would’ve done it and probably stymied peace talks than “they did it”
This will all be resolved in the show when we find kyle maclachlan’s pre-war book, “if I did it” in the next season
maclachlan was an executive assistant, junior management, he wasn’t responsible for ending the world except insofar as all vault-tec management were culpable. not to say i disagree or agree with your point, just that laying the end of the world on maclachlan doesn’t seem accurate to me. just shady sands.
also i liked the little hint about moldaver and lucy’s mom being in a lesbian relationship.
I am just really impressed with how consistently fucking disgusting the show stayed. that gore was made for me
i will tune in for the gore then
yeah i had no plans on watching Fallout but after everyone’s posts here, i figured it was at least worth a shot. i mean, my first inkling was seeing Kyle’s attachment to the project, but still, i haven’t really enjoyed the majority of what Fallout is. as a big “Fallout 1 was the best Fallout” person, i feel like the latter entries often get too hammy - but! it turns out this is kind of perfect for a TV show. i’m kind of looking at it the way i look at the original Mario movie, in that, given the material, what is the most fun you could have with this?
and it seems like the show might be doing just that.
Have watched a couple episodes of Fallout and I’m really floored by the production quality. But the story isn’t very engaging. An eight-episode season enforces a pacing on some stories that really does them no service. I’ll at least watch another episode, maybe two. But this is a show that could have benefited from some hangout time. If only to let a single episode be about one of the three plots instead of 18 minutes of A/B/C.
I ended up watching the whole thing (Fallout) over the past week and I thought the first half was stronger than the second half.
Toward the end there were too many speeches about obvious things that were already communicated in what you see and too much slow revealing of things that maybe should have been left more mysterious.
And like Tulpa said, I’d rather the focus have been more on nobodies rather than on the people whose actions drive everything and who just happen to keep meeting up and having dramatic moments with no one else around.
I like the setting and the show had a lot of fun moments. Maybe I should get around to trying one of the Fallout video games. (If I did, it would probably be Tactics.)
I’d strongly recommend 1 and 2 first – their combat was always fun and hectic enough to not get tedious (it was an outgrowth of Ultima/Wasteland style and therefore pretty primitive in terms of what your characters can do, but they make up with it with environmental interactions), but I don’t think Tactics was a significant enough improvement on that to make up for how much the writing and production had weakened by then.
i played 1 on a whim a couple years ago without knowing any details and without trying i broke the economy so that everyone in the first town i came to happily gave me everything they owned as many times as i wanted them to and also i made it to the last dungeon without understanding how to use doorknobs or something. it was good
fallout tactics is the wreck of a maximalist game hastily converted to something shippable, it’s loose and sketchy and doesn’t really have much writing. it would be a weird choice to play first, but why not. personally i’m in the “fallout 1 was the best” camp, but i liked fallout 2 more when i was 16 because there was more of it
I look at Fallout a lot like I look at Tomb Raider, which is that being a “fan” of the series is more like being constantly disappointed as you reach for the perfection of the only actually good game in the series, the first one, and fail and fail and fail again
I want to meet the person for whom brotherhood of steel was their first fallout and they set their expectations based on that