thanks for the description, i did wonder when i saw the news “why bother with this when a bunch of other versions are translated too?”
Oh heck yeah, I was waiting for this to be released!
I had the iOS version back in the day, but I only got about halfway through. The app’s icon still exists on my current iphone to this day, just never openable lol
Oh yeah, I remember that lol
http://forums.selectbutton.net/viewtopic.php?p=1341845
oof
Oh man, I totally don’t remember making this thread! It’s nearly been 10 years, wow
SMT sure has come a long way since then.
does anyone know of a tool for Unix/Mac which can unpack and repack a UDF disk image nondestructively? I have a hunch about a hack for a PS2 game but this part is proving challenging
okay I sort of worked it out, so here’s a weird hack I’m exploring
this is the European English translated email files hacked into the Japanese release of Auto Modellista
conveniently for me, the European version has repacked files with the name of each of the European language translations in their names, which actually makes it easy for me to identify which files had localisations… lmao
I’ve only done this one set of email files as a preliminary test, but I’m wondering what shape the game will be in if I just replace all the files with their localised versions
(I’m also not clear on whether the European version even had the handling changes the US version had?)
update: the tool I used to do this has stopped working? lmao cool
I can test it at some point and see.
I just spent like an hour trying to find any actual reference to it, and if the speedrun category rules separating the original and U.S. Tune versions are anything to go by it sounds like the original European PS2 release did not in fact have the handling changes the US release got
lmao
so the only thing this romhack would achieve anyway is… JDM license plates, I guess?
Hahaha thanks Capcom.
Man they loved to fuck with the US in that period. That was also when we got the harder version of DMC3 for no reason as well.
I mean, it looks like there was some negative feedback in Japan, and it sounds like they delayed the game to tweak things for the US release
The extra time has allowed the game’s development team to enhance the existing game and implement gameplay tweaks based on user feedback.
However, the most significant additions to the game are likely to be those made to the actual gameplay. As a result of user feedback, the development team adjusted the physics in the game to address player concerns that focused on the car handling. You’ll now be able to powerslide in the game, although each car will differ in its ability to do so. The AI in the game is being modified to offer a greater challenge by reacting dynamically to race conditions.
though I suppose it didn’t go well?
It very much did not. Drifting is tough in the Japan version, but in the US version, you are basically never not drifting, even when driving straight. Your tires feel like they are constantly on ice all the time. It’s pretty funny, if not fun.
the sad truth of auto modellista is that both versions are bad
I didn’t mind my time with JPN version recently, but I have a feeling the downhill races are gonna suck.
I wish someone could take that graphics engine and put it over like…so many other games.
it’s also really weird, I think the game having garage and upgrade mechanics made a lot of people think it was gran turismo: manga edition, but really it doesn’t feel like that at all in the original releases and I don’t know how they got that impression
Cell-shading-shaders on a beefy rig may surprise you.
I’ve never actually played Auto Modellista myself, but I did have the impression back in the day that the logo they used for the Western version would fit in well into the GT3 menu aesthetic. That’s probably what did it for me, as superficial as it is.
Game looks like it has really weird momentum properties and indicated speed that def scales out of proportion with actual movement speed. That deceleration tho, Its like air resistance is 5X earth. It does have an accurately scaled suzuka circuit which is surprising, maybe the scan was just out there to buy.
Weeeird game. I should get a copy.
PSX horror adventure game …Iru! has a fan translation in English now.
this comparison video seems to show that the American release has you move much slower in real terms, which is not how I would’ve expected them to “fix” any of the original’s problems