Nowadays, its a pretty important distinction. Because, there are soooooo many cards out there.
I mean, if you are gonna play modern, you never know what the heck you are going to see from the other player. It doesn’t matter how cool you think your deck is. And you may have spent a long time looking through sets and piecing together your neat idea. It is probably no good against many decks possible in “modern” because there are mechanics out there for which you will have zero answers to. and if someone has actually taken the time to read about the bestest and lowest cost cards, you could stand absolutely no chance and be dead in a very low amount of turns.
I dunno, maybe I’m kinda salty on this. But I don’t find it fun to randomnly pull a “modern” match.
When I went to my first local event, I did a “modern” event. I like the deck I took, a lot. I will never forget this one deck I went up against. the guy had a card which allowed him to turn any permanent on the board, into any card type. And i had no way to directly remove that card. So he would turn my lands into artifacts and then all of his creatures were anti-artifact. As a result: I had no more than 3 mana, at any given time. So, I couldn’t do much. It was a reality check for me that Modern is kinda dumb if you are just doing your own thing.
I think standard is a much better format, simply because it has a dramatically smaller card pool but more importantly, a much smaller set of mechanics in legal play. They also balance mana costs to keep the game pace slower (I like it when games last longer). And they changed the rotation setup, now cards last longer in standard. So you don’t HAVE to spend as much money to keep a deck idea legal. (As long as when you start, you build your deck with cards which are early in rotation.) There are still probably a few too many cards in standard. But It is way more balanced and its possible to actually have some predictable success with a homebrew idea, because you know what mechanics you will see. The meta is more complicated than ever, however. So Its still kind of a painful game. A little less could be more, I think.
Some of the other formats are much smaller, as well. So I would probably feel similarly about them. If I were to learn about them and try them. And if you are in an actual community, its possible to do games where you pick a set or a couple of sets, and build decks from that.
I don’t actually play much magic.
Anyway, I like this card. It has a lot of utility. But in particular, is a great way to kill plainswalkers:
I’m also a fan of “Fling” which was reprinted and is currently legal in standard:
I have a deck which is all about sacrificing and/or gaining benefits off the death of Yours or the opponents.