http://insertcredit.com/2012/04/09/playing-to-win-at-life/
i read this pat piece a couple years ago and have been thinking more or less about it recently. I played SC2VN which is a cute little visual novel about making it as a starcraft 2 pro player. this got me into thinking about my own history with competitive games. as someone who grew up playing games for the narrative, just goofing around, shying away from games that were ‘too intense’ for me, my evolution into more of a competitive gamer is very much a new thing. as i kid i would essentially play single player games, appreciating them from a story- and gameplay-based ‘art’ perspective. i never was good at any game really. my intro to competitive gaming came basically with the rise of halo esports after halo 2’s popularity in 04-05 – i wanted to be a 1337 MLG gamer, but my somewhat-tech-fearing parents put the kibosh on that pretty quick by refusing to allow me to get xbox live. so i was in this weird place where i desperately wanted to be good at a game, but i did not have the fundamental tools to do so, and i feel like this left a bit of a gap in my video game life.
i got back into considering playing games in a hardcore way after i watched agdq2013 (thanks geinou) and subsequently got into speedrunning – a hobby that also requires time, practice, dedication to succeed at, and one in which i never really found my passion or got any good at. i wonder nowadays if i can still develop the mental toolset to get good at a game. not just carving out the time – which is a huge part of it – but the ability to analyze my mistakes and adapt, my attitude, being ‘in the moment’
i realized playing CS, and i have been told by gamer buds who are deep into comp gaming, that my main strengths/talents are mechanical – i can e.g. outaim some folks who have much more game experience than me, and i really enjoy grinding out aim maps and flick training, deathmatch with bots, and all the other purely-mechanical ways of getting better. but when it comes to teamplay and ‘seeing the game’ there is some fundamental disadvantage that I’m at, and i have no clue how to fix that, other than active conscious effort when playing. nowadays i’ve got 700-750 hours in CSGO, and i’m legendary eagle, which is kind of good? but really pretty shit?? i don’t think there are figures which describe what percentage of the playerbase this is. i’ve also noticed that as i get better in skill, i start considering my own game to be way more trash, but at the same time analyzing my own game yields greater dividends than it did when i was in the starter ranks, so in certain ways it’s become easier to improve. i had never really thought about how good i wanted to be at the game, but at this point i think it’s realistic to aim for top 5% of the playerbase eventually, and maybe higher. it helps to have folks around me in my gaming circle who have e.g. gotten top 2% in starcraft 2 HotS, and having really in-depth conversations with them about how to improve at games.
my general vibe from sb is that a decent portion of folks dislike ‘taking games too seriously’ in terms of competition (when it comes to the team-based multiplayer anyway, the vibe around fighting games here is obviously very pro-tournaments). i always found that attitude kind of weird, obviously we as a whole take games seriously in terms of their narrative. it’s also been a point raised twice by folks from sb – when i mentioned starcraft – that i’m ‘too old’ to play the game. on a mechanical level i don’t think that’s true, but i’m interested in what that says about our perception of getting good at different competitive games: whether it is genetic talent combined with work, or something you have to do when you’re a kid or you’ll never ‘get it’, or purely physical reaction times/reflex/etc, or what. this has been a topic that has fascinated me since i was a kid in high school band wondering how the best saxophone player in the school got so good, and I guess it never really went away.
so yeah: thoughts appreciated