thoughts on 'getting good'

I tend to move from game to game to Get Serious with. Been stuck on League of Legends forever, though, despite me probably being worse at it than any other game I’ve tried to play well.

here are my COMPETITIVE GAMING HIGHLIGHTS

-shot down by alex valle when I tried to play him on xbox cvs2

-got revenge by beating alex valle Exactly Once at ST HD thingy

-once played against OGRE and OGRE II on Halo 2 with friends. we capped one flag. I’m pretty sure OGRE II is supposed to be the best Halo player of all time. by proxy, this makes me probably at least the third best Halo player of all time.

-was lucky enough to have afrolegends school me for like three hours straight on the xbox version of the SF2 anniversary mish-mash game that most people didn’t like but that I thought was really cool. I took a couple games from him when he started playing on fuck around characters. his dee jay introduced me to a special level of pain.

-beat a friend in a smash melee tournament once. he got mad because he usually beat me and I made him look the fool with my special brand of secret samus tactics.

I was a pretty ok SF2 player for a while there. Today I would probably be embarrassingly bad.

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Any time I get to a certain level of skill in a game I realize the only way up is obsessive labbing, and I immediately realize what a waste of time it all is.

But I’m just inevitably drawn to climbing the ranks, in one game or another, and it’s just a part of me I’ve made peace with. Discovering HOTS so I’m no longer in any way tempted to play LoL was a good thing I did this year.

Is someone here interested enough in making a Clash of the Progeny: LoL vs DotA2 vs HotS thread?

ogre2 is the best Halo Player (series wise) of all time. that’s cool! sounds like you had some Game Life Experiences. my pro run-ins so far consist of headshotting some minor NA CS pros (nitr0, naf-fly) in deathmatch servers

hey now, everything in life is a waste of time on some level – you might as well be good at something ))

stuff like this is really fascinating to me. some places just seem like they tend to create the circumstances for a mass of people collectively working towards some unimaginable standard of excellence, just by dedicatedly competing against one another.

Remarkable urban density certainly doesn’t hurt re: that

The last thing I Got Good at was The Club I was climbing the rankings on that game pretty steadily before boredom set in. Or the Nightmare Mode in Dream of Pixels.

Doesn’t that happen with all competitive sports, e or otherwise?
All things being equal Athletic excellence seems to be clustered together by geographical region.

http://www.overclock.net/t/1408559/claw-vs-palm-grip-for-fps/70#post_23502516

cool post about different top-level quake players and their ways of holding the mouse

Definitely true for fighting games. Maybe more so for fighting games than some other types, due to their reliance on offline play, and the arcade culture they came out of.

Planetary Annihilation: there was an established ranking, pretty stable list thing all things considered; then some dude named Oxide ion came on the scene and beat the #19 on his fourth ranked match ever (he was still in placements) and everyone thought he was smurfing. He came out of placements at #1. He hasn’t relinquished that spot yet.

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bumping this to talk about something that’s been on my mind recently. how do you get good at a game if you have life commitments? i’m a full time grad student and i’ve found when im not doing schoolwork, i’m doing a lot of sitting around wasting time instead of committing to playing a game and budgeting my time appropriately. i’m signed up for ESEA (a subscription-based matchmaking service with higher quality players and so forth) but i haven’t done anything like finding a team, committing to a practice schedule, etc.

it’s annoying because getting tangibly better at a video game makes me feel good about myself, but i fail to properly budget my time to do so, and end up spending a lot of time retracing the same steps (improvement wise). it’s hard to tell when i’m actually getting better

You could simply not and focus on your life commitments? That’s been my solution, even though the idea of getting really good at a game has some appeal to me.

IMO the idea that you’re “wasting time” is a bit of a fallacy, unless it’s really a large amount of time. Everyone needs time to unwind between periods of effort, and the idea that you can budget all your time between fully productive endeavors is a fallacy. In my experience it’s very difficult to pursue two long-term high-effort projects at the same time, one of them ends up falling by the wayside.

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My ignorant thought is that the power of youthful reactions – “twitch” skill – is somewhat oversold. I’ll be 32 this year and quite honestly I believe I’m playing fighting games the best I’ve ever played them in my life.

Despite whatever reaction decay I can observe, I have just plain dabbled in enough games competitively, gone thru the learning process so many times to get a crash course in how to play a given game – sometimes a very weird one that takes me out of my comfort zone a la Tekken Tag 2 – that my raw experience can pick up the slack.

This is certainly not to say I can hang with the likes of, say, Alex Valle, who combines years of experience with years of playing at a much higher level of competition than I ever did. But I believe that raw physical “twitch” skill will always be subordinate to just gaining the experience and knowledge to understand your own strengths and weaknesses as a player and build a playstyle that maximizes your chance of winning.

I have been able to apply skills and gems of experience across games that I would have thought completely irrelevant to one another. Examples off the top of my head:

  • Anime games to KOF: My neutral game struggled for the longest time in KOF because I didn’t actually understand how to zone with jump normals – the idea that a jump back or vertical jump D air-to-air was an end in itself rather than something you just do to stall while fishing for a low jump combo, or that you should wait and react to your opponent doing something before just chucking it out. Building off the robust air-to-air footsies of games like Guilty Gear gave me a better idea of how I could control air space in KOF besides just charging at people bullheaded.

  • Tekken/Soul Calibur to 2D games: Tekken and Soul Calibur gave me a better understanding of what it really means to attack from frame disadvantage. You’re almost always minus on block in those games, but you can and often should press your luck from that literal disadvantage if you think you can guess the rock-paper-scissors option to beat your opponent’s “free” response. (Blow up d1 with hopkick! Tech crouch that “free” 5AA in Soul Calibur with your 3B/33_99B! High crush! Low crush! Live a little! Don’t just surrender because of an abstract number! Understand the actual decision trees available from a situation that’s disadvantageous in the abstract, and learn to accept that an action with the best reward might actually require a risk!

  • Street Fighter 4/5 to anime games: Yes, you read that right. I would say my footsies in Street Fighter were complete ass up until about, uh…2013. All I knew how to do with Bison was walk to a poke’s max range and hit a button automatically, not reacting to anything. I played him like a sledgehammer and that only took me so far. But once I learned how to actually use his walk speed to walk in and out of a crouch MK range and whiff punish with my own attacks, I began to see much higher results. Even in Guilty Gear, where jumping is less risky and walking for fine positioning less important, I felt like I gained an enhanced sense of how to use minor adjustments in position to make my opponent do something I could whiff punish. The “shimmy” (I’m sorry but I think we’re stuck with that term, it rolls nicely off the tongue & is reasonably descriptive) is a universal technique across pretty much every fighting game where you can move your character. That was a huge revelation for me.

Another big part of my evolution was actually experimenting with radically different playstyles across different games.

  • SF4 Bison taught me the very basics of taking advantage of a high walk speed and fast normals to control the ground.

  • Playing Lili/Hugo in SFxT (probably the 1st game where I used “the lab” to its full potential) taught me how I could make a strong understanding of anti-air the foundation of a ground game, and how to best capitalize off of basic good zoning/footsie decisions.

  • Playing Aquaman in Injustice allowed me to expand on my lessons in SFxT to create a flexible zoning style and understand the significance of “free” actions that don’t immediately result in damage to my opponent. (Sick of Deathstroke gun zoning? You are guaranteed a free forward dash after gunshots get blocked or whiffed. Use that guaranteed advancement to slowly dismantle his zoning.)

  • And of all things, playing JoJo All Star Battle taught me how to understand setplay characters (Lisa Lisa and part 1 Dio) and develop my own okizeme, as well as how to learn a game competitively for which very few resources existed except my own human imagination.

My improvement as a player occurred to me suddenly one day when I was playing, of all things, casual KOF 98 at CEO 2015. I picked a team who played to my strengths and who I understood well (Orochi Yashiro/Daimon/Ralf, a team I learned basically by “X-Copying” Japanese player Oogosho). I made better decisions about jump normal zoning, diversifying my pressure, baiting rolls and wakeup moves. I made up a pocket Shermie on the spot based on what I knew about her normals and okizeme and she actually wasn’t too bad! I went even with friggin’ Latin American players and even taught one Mexican(?) guy how to ball cancel with Chang. All of a sudden I was at the top of my game in a game I hadn’t played seriously since 2008 (on a Korean matchmaking service where I got bodied by real KOF players). The only conclusion I could make was that in general, I’d just gotten smarter over the years.

The tl;dr of that long, rambling story is this: Every fighting game can teach you a meaningful skill or pattern. Any time you spend learning the basics of how to play a fighter competitively will teach you something useful you can apply to other fighting games (and sometimes non-fighting games like Dark Souls), even if you’re just not good at/fond of some games you try. (Sorry, BlazBlue.) Learning how to learn is a skill in and of itself – perhaps the most important skill of them all.

If you are willing to risk the humbling experience of losing to try to win at a game that’s foreign to you, you may be very surprised by what games you’re actually good at. If you had told me 2 weeks before Injustice came out that I’d be good at it and enjoy it, I would have laughed in your face. But I gave that game a try for the sheer hell of it, and now it’s one of my all-time favorites and probably the one in which I played at my very best. Always doubt your first impression. Always give a game a sporting try.

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I guess no-one plays Jojo ASB no more

It’s probably still not awful

The value of reaction skills varies a lot from one competitive game to another. I think they’re relatively on the low side in fighting games; but there is a limiting bar that if you can’t cross, you might as well stop trying. Precision and foresight are usually far more important abilities to have.

Though, the most frustrating player I’ve ever fought just made me feel as if I was slow in every category; slow at reacting, slow at thinking, slow at acting. I’ve never played another player who made me feel that way.

Compare that to, say, FPS games where you really need to be fast and accurate, above most everything else. Even in arena shooters where map control and timer counting is critically important, you still have very little time to think when the situations that demand reactions occur.

wasting time as in, sitting around on twitter / reading random internet articles / etc. just dead time that leads nowhere and i look back without any sense of achievement. e.g. i’d much rather sit down and read a book for 3 hours, or play a couple games of counter strike, than spend that same time reading random articles on my timeline. but the latter is much more seductive in terms of lack of effort.

Yeah I think this is exactly what Broco is saying is unrealistic and unhealthy. Doing “nothing” is part of the human experience and necessary for brain detoxification, you can’t live a life of 100% Enrichment.

I got banned from a TF2 server for destroying an entire clan of dudes who routinely competed in stuff like CS:GO at like a pro or semi-pro level with four other people in my clan and then excessively trash talking them the entire time

I mean, yes that’s true. but in my own life I find the balance is out of whack. i.e. i spend too much time sitting around goofing off, and not enough time doing things that actively make me happy. it’s not really about productivity, it’s about doing the things that make me happy and not doing the things that make me feel stagnant (though the latter are easier to do).

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