The Shooting 20XX Part II: Simple 1500 Series

What distinguishes what you’re looking for from rail shooters like Star Fox and Galaxy Force II?

There is an isometric Saturn game whose name escapes me. I think you are looking for Zaxxon-likes in general.

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purikura daisakusen?

oh! i just remembered platine dispositif’s royal edoma engine!

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also

viewpoint and pulstar and blazing star are still some of my favorite shmups, I just adore the chunkiness, and they were very contemporaneous with my discovering the genre (blazing star came out the same year as neo geo emulation became widely available, which happened to be right when I started figuring out what all that was)

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  • the stage has to scroll
  • the player not having the freedom of yaw (cannot turn/rotate to fire at enemies behind them) while having 3 degrees of freedom of movement
  • probably a fixed camera from a vantage point outside the game space; or if a camera that moves with a player, one that makes clear the invisible walls of the gamespace (2d shmups e.g. jamestown & garegga do this, you scroll to the edge of the screen but no further. that same idea but in 3d)

literally just, a 2d shmup with the addition of a z-axis you can move within. putting the camera where it is convenient, but keeping most of the other restrictions of the genre. this to me is different from like, a flight simulator which has bank/yaw/pitch. (i’m soft on the pitch restriction actually; maybe a secondary weapon that fires at an angle up, but it needs to be intentionally balanced the same as a wide angle shot in a 2d shmup would be.)

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oh awesome, yeah royal edoma if you could fly straight up (maybe you can idk). i like the idea of doing a 3d danmaku concept with this

hell yeah this style is gorgeous

funny thing is, while Virtual Boy’s Red Alarm is mostly a Star Fox, you can play it by locking the camera up- and behind, and only use the lateral dash to move

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With the exchange as it is, i should just buy some Japanese switch online and The two game voucher.

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Only one I can think of is what @VastleCania said, Vertical Force, which basically matches exactly.

Astro Rabby has a lot of the same elements though it doesn’t quite fit the genre

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When I used to see tiny screenshots of Viewpoint in Electronic Gaming Monthly magazine, I thought it was one of the most visually striking things I’d ever seen and I wished I could see it in action. It never seemed to be one of the titles in those Neo Geo arcade machines, for some reason.

When I finally got the chance to try it years later, I was a little disappointed in how it felt to actually play the game. I still really like the look of it, though, and it’s worth playing just for that.

I still play Blazing Star at least once or twice a year. It looked great on the theater screen in SLC. Should have pulled up Viewpoint to see it that way, too.

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Tonight I played level packs 6 and 7 for R-Type Final 2.

  • The level from R-Type Final 1 has great atmosphere. It’s been so long since I played that game that I forgot I had to dodge when the boss’s head falls off.
  • Level 2 from the original R-Type has music similar to that in Complete CD, and you can now break the glass containers. The new version of Gomander is quite difficult. I will admit that I used the slowdown feature during that fight.
  • The Mr. Heli stage is a little out of place, but I won’t complain about more stages.
  • The In the Hunt stage is a little annoying here if you don’t happen to choose a ship that shoots vertically. You have to break blocks above you while the robot that replaces the stone golem in the original game climbs after you.

Looks like they also added two stages to the base game that don’t require a DLC purchase. And they added more ships and settings as well.

Edit: I just discovered that the uniform you put on your pilot gives you a bonus (or penalty) toward gathering resources to unlock ships. Good thing I happened to have chosen the Bydo suit for looks, because it’s one of the better ones for bonuses.

I just played through the basic game again to unlock stage 5.1 (to do this, get the purple crystal just before the boss of stage 4) and was once again impressed with stage 7.1. It made me kind of wish I were good at this game so I could get through it without the interruption of dying.

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crimzon clover: won’t read my joystick
jamestown: sux
aka to blue: meh
blue revolver: meh
zeroranger: now this is podracing

also i remain bad at ikaruga’s death bullets

i wish zeroranger had a more legible visual palette / making it more legible would totally ruin the look and i get it

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Ikaruga is a good game about training you in good shooter habits. Like playing on easy and working your way up. I only ever play Ikaruga on Normal to this day.

On Zeroranger: hell yeah.

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I really love Zero Ranger. But I cannot finish it, it gets too difficult. I wish I could have infinite credits at least to see the end.

by refusing you this comfort they have given you the gift of trying for the rest of your life, potentially

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Play Cho Ren Sha 68k.

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I actually could because it’s such a good game.

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yeah i have bad shooter habits maybe, always jump to hardest difficulty bc why would i play easy if there’s no story to experience

i do credit feed in typical arcade shmups to see all stages tho