The Shooting 20XX Part II: Simple 1500 Series

credit feed cleared DOJ and DFK… DOJ owns still… can 1cc 1-1 now (the lowest bar)

want to try out some of the steam shmups (have Crimson clover and Strania, want to get zero Ranger, maybe mushi or blue revolver)

tend to aesthetic attractions u know… jet fighters, cool explosions, crunchy sound effects, narrative vibes, etc

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there’s one very specific situation in deathsmiles in which killing the penultimate boss without bombing it (but losing lives is ok) gives you a cake that sets your lives to max for the final fight

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dang, i guess i should buy zeroranger if it really is reminiscent of radiant silvergun

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The longer I stare at that thumbnail, the worse it gets.

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any good 3d shmups? i.e. you dodge bullets in 3 dimensions

mostly just seen ones with 2d movement with enemies approaching from a 3rd dimension

um uh um

vertical force on the virtual boy??

it’s not what you’re asking for i assure you but technically you can dodge bullets on the X, Y and Z axes

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very good and unusual OST as well

are there two Z lanes of height in this game basically?

kind of like uhh guardian heroes but a shmup

wait a minute… isometric… duh!

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nier :smirk:

nier automata :smirk: :smirk: :smirk:

nier replicant ver.1.22474487139… :smirk: :smirk: :smirk: :smirk: :smirk:

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Yeah basically!

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half of the red star

The PS2 contras?

Oh Furi?

I am having a hard time picturing what you are asking.

final boss of sonic 06 is like 3d touhou

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Ikaruga feels like an iteration on this idea. Introducing Z plane movement would add new ways of avoiding attacks, possibly allowing one to sidestep whole waves. The problem is, how do you make that legible and predictable? With Ikaruga, the team went for extreme legibility through a limited palette. Even though you don’t move between planes, there’s still something there about moving freely and having more options to avoid attacks.

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PN03 is kind of like a 3d shmup. At least, that is how I think of the game.

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If you are thinking about that I feel like 3D Ps1 (raycrisis, einhander, rtype delta) do this as does my eternal champion Astebreed. Lots of movement and camera changes.

so thinking like

something like omega boost except with a fixed camera (i.e. doesn’t move along with the ship) and traditional shmup design where the stage is constantly scrolling at you PSX Longplay [641] Omega Boost (US) - YouTube

or something like zaxxon if you could move forward and back along the stage

or like vertical force if the z axis was fully usable and not just two lanes

basically, you have a ‘shoebox’ of a 3d space, you fill that 3d space with bullets and a scrolling stage, you put a ship in there somewhere. the challenges are how to make the game legible (camera location, silhouetting/transparency etc) and balanced (bullet vectors, power, etc)

made a mockup

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