The News Grandmaster 4000

I think Crash got by on novelty for me at the time; I hadn’t played many 3D games at that point. In retrospect I’d rather play any 2D precision platformer instead; the 3D perspective only frustrates and Crash’s animations are kind of clunky and inexact.

Croc has Tomb Raider tank controls in a game that’s at least ostensibly faster paced and I kind of love it for that. You can do some cool stuff with the 180 degree turn button!

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I played every 3d ps1/ps2 platform action game that was released during the first 12 years of my life, ask me anything

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play Akuji the Heartless: it’s Crash Bandicoot if Crash’s world were soaked in the blood of his enemies

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crash 1 is also super visually interesting, it’s probably my favourite thing naughty dog has ever done from a technical pov

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Hit me with your personal top ten and one sentence for each explaining why.

Yeah, the levels aren’t as sparse as most PS1 games; I think the locked camera and the linearity helped a lot. I remember reading some pretty interesting articles about the technical challenges they ran into and the custom LISP variant they used to program Crash.

EDIT, article links:
https://www.quora.com/How-did-game-developers-pack-entire-games-into-so-little-memory-twenty-five-years-ago/answer/Dave-Baggett?srid=z9ZA&share=1
&
http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/

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Crash 2 and spyro 1 are the only ones that hold up…pretty good art direction in those

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also did u all know that there is music in spyro 2 that, occasionally, sounds like this :hushed:



this fact has been brought to you by

image

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Just found this super relevant Eurogamer article from last year.

I feel like we had a topic about the early-3D, character-based platformer? Or maybe it was just random bits of conversation in the Mario thread or elsewhere.

stewart copeland may have done the spyro and rumble fish soundtracks and the equalizer theme but he was in the police so he’s a narc

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I didn’t think that was what they meant when they were sending out an SOS

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Hooooly shit Stewart Copeland did vidcon music? He is like, in my personal top 10 favorite drummers

I won second place one of those EGM mail-in contests and got a copy of CROC LEGEND OF THE GOBBOS which was delivered inside of this:

It was just dumped on the doormat outside of our apartment all day, delivered without any label or wrapping, and it was so hideous that no one bothered to steal it or the game and letter inside.

Later on, my friend and I concluded Croc was awful after using a cheat to skip straight to the end boss. I dunno, it could have had good TR-esque level design or something but TT had to stop short with the impressive engine.

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Maybe they just could not see it:

never played the game, but game has to this day legendary status just because of this bug.

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i always loved the sharp shading in that game. maybe it was just in a low-colour mode or smth? but it was v low-poly fetishism imo

I can’t believe there was a time when bootstrapping a Tomb Raider control scheme and Lara Crofts actual backpack to a cartoon crocodile seemed like a surefire pay to turn a profit.

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they were actually trying to sell it to nintendo as a yoshi game and nintendo passed on it

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maybe they should have added lara croft’s bazongas too. Get the Sonic fanbase on board

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both these look good