horse shit
Part of the fun was making those hard choices though.
āThis roomās got a lot of tough enemies⦠but I also need to jump⦠wait, can I jump OVER the enemies? If I can do that, I can go feather/sword⦠ah but I also need to bomb something⦠hmmmmmā
for me it was always more like āaww mommmm do i HAVE to put away the rocās feather for this puzzle?? i wanna jumpā
thjatās how i knew BotW was gonna rule⦠link got ups
Yeah, I dig this. As I think about it more, this is bothering me more. That navigable grid is so appealing to me and I love all the cramped, distinct little spaces. A lot of non-NES/Game Boy Zeldas feel smaller than they are, because they have such wide open areas that donāt have much in them. (I even feel this way about ALTTP and ALBTW)
And, yeah, Linkās Awakening looks and feels just as good and fresh to me today as anything. It feels so goddamn good.
I have only played LA on the GBC, I confess, so I guess Iām fine with color. Still one of my all time favorites.
Perfect game. Only two items. Sword and shield included.
the worst thing about the capcom zeldas is that you canāt jump and slash enemies at the same time, linkās slashes go over their heads when youāre in the air. itās fucking BULLSHIT
i completely get people loving the original B&W version aesthetically, but i too played the DX version first (it was my first game boy color game⦠i got it on my birthday and played it while sitting on a beach, squinting at my non-backlit LED screen under the blinding sunā¦) and i think itās hands-down the best GBC colorization anyway, it looks great
I mean, at the end of the day the gameās gonna have access to 8 more buttons than the original had AND optionally a touchscreen, so they are almost UNDOUBTEDLY gonna do dedicated sword/shield/dash/bow/jump buttons
the sword/shield/boots are negotiable
the power bracelet is non-negotiable
i am not going into a menu just to lift up no goshdang ceramic pots do you hear me
on that, I agree, bracelet should be context sensitive
Really toying with my heart to start with an intro that calls back to the incredible Terada concept art for Linkās Awakening and then shift to a toylike aesthetic. It looks to be a tile-for-tile remake and I donāt think Iām game for that, especially if the music loses the buzzy menacing edge. Linkās Awakening was unusually generous with music next to Link to the Past, which thinks it can skate by with using cave music everywhere!
playing with the power bracelet as a weapon is actually kinda fun! most of the time. The developers were smart about giving you lots of objects to throw and they do a lot of damage, you can go long stretches just fucking around with the bracelet.
i have always loved that you lift objects in ALttP and LA by pressing the [ACTION] button to grab and then pressing back to lift it up. Thatās some kinesthetically satisfying lifting, bro
iāll stop blabbering now but you just gave me a perfect excuse to link this terrific blog post about the music in Linkās Awakening http://jasonyu.me/links-awakening-dungeons/
i really love Linkās Awakening (favorite Zelda game 4 lyfe) so any grousing i am doing should be taken with the grain of salt that is āi will 100% play this remake anyway and probably like it even though i doubt it can hold a candle to the originalā
Thank you, this is a criminally underappreciated strength of this game. Almost every tile has multiple ingress/egress points, often from different viewpoints. The balconies and wading ponds and cramped corners are just marvelous everywhere ā Iāve been watching my wife play through this game this past week and I just love it so much the way it is.
The liminal space between tiles makes the world feel much larger and more mysterious, next to how the sensible Link to the Past feels small and knowable (that game is not for me!).
Bashcraft informs me the title is " Jinrui no Minasama e (To All of Mankind)" man that is like a thousand times worse! God I had so much less confidence given that name!
I read the big font on the page which is either Famitsuās or the Publisherās tagline.
1 ā according to crunchbase, they have $600M of VC funding. There are usually pretty onerous terms attached to the funding; it wouldnāt be unusual for them to be expected to pay out 10x in 4 years if they didnāt have an exit of some sort. Note that John Riccitiello became Unityās CEO 4 years after they took money from Sequoia, and that John was a VC at a firm thatās friendly with Sequoia. This is speculation, but fits the Silicon Valley pattern: he was probably installed as CEO when Unity was being too nice and didnāt seem headed for a $1B+ exit.
2 ā Through the lens of Silicon Valley, getting bought is a failure compared to reaching an IPO. And, sure, the VCs and John want to get paid out, but so do the founders, most likely. Weāll have a better idea of how bad this IPO will be for Unityās remaining self-determination as more information is published as part of their due-diligence before going public; maybe theyāll have an enormous valuation and wonāt offload a huge % of their company and weāll have business more or less as usual for a while. Or maybe John will leech every ounce of blood out of Unity. Time will tell ā but thatās a small comfort given the role that Unity plays in every level of game development and education.
Pretty promising tagline tho
Real question about Linkās Awakening remake is just how naked the hippoās gonna be
yesss i was about to link this
iām torn on the buttons issue, like i thought the tension of having to pick, and the lessened importance of the sword, was real cool. but i never used bomb arrows yāknow?
anyway is it worth asking a mod to split us up a new topic for this?
Ok also though?
I just came third in a match of Tetris99 and this game is way better than I thought it would be/it has any right to
Also, can you still do the chicken lawnmower trick
