The News Grandmaster 4000

I mean, at the end of the day the game’s gonna have access to 8 more buttons than the original had AND optionally a touchscreen, so they are almost UNDOUBTEDLY gonna do dedicated sword/shield/dash/bow/jump buttons

the sword/shield/boots are negotiable

the power bracelet is non-negotiable

i am not going into a menu just to lift up no goshdang ceramic pots do you hear me

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on that, I agree, bracelet should be context sensitive

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Really toying with my heart to start with an intro that calls back to the incredible Terada concept art for Link’s Awakening and then shift to a toylike aesthetic. It looks to be a tile-for-tile remake and I don’t think I’m game for that, especially if the music loses the buzzy menacing edge. Link’s Awakening was unusually generous with music next to Link to the Past, which thinks it can skate by with using cave music everywhere!

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playing with the power bracelet as a weapon is actually kinda fun! most of the time. The developers were smart about giving you lots of objects to throw and they do a lot of damage, you can go long stretches just fucking around with the bracelet.

i have always loved that you lift objects in ALttP and LA by pressing the [ACTION] button to grab and then pressing back to lift it up. That’s some kinesthetically satisfying lifting, bro

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i’ll stop blabbering now but you just gave me a perfect excuse to link this terrific blog post about the music in Link’s Awakening http://jasonyu.me/links-awakening-dungeons/

i really love Link’s Awakening (favorite Zelda game 4 lyfe) so any grousing i am doing should be taken with the grain of salt that is “i will 100% play this remake anyway and probably like it even though i doubt it can hold a candle to the original”

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Thank you, this is a criminally underappreciated strength of this game. Almost every tile has multiple ingress/egress points, often from different viewpoints. The balconies and wading ponds and cramped corners are just marvelous everywhere – I’ve been watching my wife play through this game this past week and I just love it so much the way it is.

The liminal space between tiles makes the world feel much larger and more mysterious, next to how the sensible Link to the Past feels small and knowable (that game is not for me!).

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Bashcraft informs me the title is " Jinrui no Minasama e (To All of Mankind)" man that is like a thousand times worse! God I had so much less confidence given that name!

I read the big font on the page which is either Famitsu’s or the Publisher’s tagline.

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1 – according to crunchbase, they have $600M of VC funding. There are usually pretty onerous terms attached to the funding; it wouldn’t be unusual for them to be expected to pay out 10x in 4 years if they didn’t have an exit of some sort. Note that John Riccitiello became Unity’s CEO 4 years after they took money from Sequoia, and that John was a VC at a firm that’s friendly with Sequoia. This is speculation, but fits the Silicon Valley pattern: he was probably installed as CEO when Unity was being too nice and didn’t seem headed for a $1B+ exit.

2 – Through the lens of Silicon Valley, getting bought is a failure compared to reaching an IPO. And, sure, the VCs and John want to get paid out, but so do the founders, most likely. We’ll have a better idea of how bad this IPO will be for Unity’s remaining self-determination as more information is published as part of their due-diligence before going public; maybe they’ll have an enormous valuation and won’t offload a huge % of their company and we’ll have business more or less as usual for a while. Or maybe John will leech every ounce of blood out of Unity. Time will tell – but that’s a small comfort given the role that Unity plays in every level of game development and education.

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Pretty promising tagline tho

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Real question about Link’s Awakening remake is just how naked the hippo’s gonna be

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yesss i was about to link this

i’m torn on the buttons issue, like i thought the tension of having to pick, and the lessened importance of the sword, was real cool. but i never used bomb arrows y’know?

anyway is it worth asking a mod to split us up a new topic for this?

Ok also though?

I just came third in a match of Tetris99 and this game is way better than I thought it would be/it has any right to

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Also, can you still do the chicken lawnmower trick

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image

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I’m cautiously excited about the Link’s Awakening reboot. That plasticine art style looks great and would fit perfectly with something like A Link to the Past, but I’m a little skeptical that it’ll work for the surreal, off-kilter tone of Link’s Awakening. We’ll see, I guess!

As someone who just played and loved The Frog for Whom the Bell Tolls, I hope they keep Prince Richard and his frog friends in the game!

Actually, that would have been a much better game to remake in this style.

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ffix is $21 on Switch lol

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looks like the insanely clashing high res models against the low-res backgrounds so i wouldn’t be surprised if it has the fugly phone UI as well. they’re really guarding against showing any screens of the menus.

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fair point

I just kind of dislike excessive tilt shift in general. it’s just kinda tacky. and the music is too cheerful!

I’ll probably play it and love it despite myself

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zelda looks incredible but sad it isn’t a new game; would rather them change all kinds of stuff than just a straight remake why would you want the same exact game again just play the game you already have it

captain toad :mushroom: getting sweet ass updates but no dlc donk boroughs :cityscape: can only mean an incoming galaxy 2-style sequel in 12-18 months …right?

my review of 02/19 nintendo direct: i ordered a switch hacking dongle thing

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