The News Grandmaster 4000

one of them is me

Downwell, Kero Blaster, Desert Golfing, Gunhouse, Canabalt, Ridiculous Fishing

these are all wonderful games that i don’t play because i’m playing Poker Night at the Inventory 2 with the sound off whenever i have idle phone time

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so, what i am wondering is whether the gamedevs going for the mobile market do know about all those thoughts that “normal” gamers do have? i mean, if they could make us shell out those dollars… sure, scraping whales will probably make for more income than getting us few dorks on board, but hey, what do i know:

i kinda find it sad to see mistwalker turning out a game like Last Odyssey, and then play party wave. I know that sakaguchi loves surfing, so in some way it probably is closer to what he actually wanted to do, but it is kinda sad to see the difference in polish, feel and budget…

so yes, i fully do know that I am actually the problem here, clinging onto the past, instead of accepting that they don’t make them like this anymore.

people who are searching for premium experiences frequently do so on premium services. more casual gaming has completely overtaken mobile, and there’s no going back from that.

even if they aren’t willing to spend money on those either. hi steam

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Was it really necessary to copy design cues from the Overwatch logo?

Makes it feel like a “trick clueless people intro buying it” ripoff

31 posts were split to a new topic: the “OpenGL is deprecated on Mac” archive


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I haven’t payed any atention to Vampyr but this review sure makes is sound SB enough

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The best Red Faction (after the first one) got remastered and comes out next month.

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Holy fuck Muv Luv is getting a western release next week. Does White Day have a western release? Am I still on brand if I don’t buy and play this garbage?


http://rose-engine.org/signalis/
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real treasure trove of 67GB worth of old japanese game software was found and is gonna be released on archive.org

https://twitter.com/ItsTheShadsy/status/1003809709445599237

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@felix bait from the Chris Kohler article linked in The Obscurity about the French game archivist in Japan:

“You cannot talk about Death Trap if you only have it working on an emulator. That’s not history,” Redon said.

well gee I guess I should shut up about stuff

I mean yes, please work to secure related media but running the game code is 90% of the game

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Original hardware is cool, but one day you won’t be able to get replacement parts anymore. Only a really dedicated group will be able to specially commission them, and that’s assuming sufficient documentation exists to recreate specialized microprocessors and such. From a preservative point of view, getting the program data – and related artifacts – into a reproducible form is the highest priority, and I hope the cult of the Original doesn’t get that lost.

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I don’t have first-hand knowledge of this scene but I don’t think it’s directly deleterious to sharing data (the article mentions Redon would share his archive but Japanese copyright forbids it, contrasting it to Frank Cifaldi’s more lenient landscape). It notes that Redon is most concerned with making clean master copies from which copies can in the future be made (I assume this is archiving 101).

He just speaks in a very closed-down way that I find funny as long as I’m a continent away.

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pathologic lite?

I saw a review of this and the combat was actually deemed good, one of its strengths, so who knows

but man, this game would give me flashbacks to that Kenshin OVA I saw when I was a youngin because when you kill one of the story characters you get to hear their last thoughts as you kill them because their last memory is in their blood. so you get to hear how scared they are and that they regret never having been loved or that their families are better off without them. it’s some heavy stuff

I don’t know why anybody is talking about graphics nonsense or OS evolution or even the bizarre world of hobbyist game preservation, the real news here is that the green cutie on the cover of Zeddas 3/Labyrinthe isn’t just another weird CG-eye-candy NPC you gawk at like those in the first two games, but actually a friendly little imp with amnesia who moves into your user interface and naps there, occasionally looking up to sleepily mutter unhelpful comments about interactive objects

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hrmmmmm

I would’ve been all over this like 10y ago

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