The News Grandmaster 4000

said it before but I’m flabbergasted at the irony that as the number of mobile devices grows the market for premium mobile games shrinks

it’s because the devices themselves, by their very nature, don’t lend themselves well to premium gaming experiences

By premium I mean ā€˜paid in advance’, as opposed to free-to-play; not a subjective judgment as to production quality or fidelity. Certainly we’ve seen plenty of beautiful premium games perfectly suited to the devices. This has more to do with the store ecosystems and the way that people think about their device. I’m surprised/exasperated that niches cannot flourish (this can be analogized to the post-Facebook web as well).

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add to that:

having a price point of > 800$ for proper hardware that can run ā€˜anything’ surely doesn’t help their cause, does it. One of the advantages of consoles is, there isnt much choice, so there isn’t much that you can do wrong - we must not forget that most people cannot fathom what the difference between a samsun galaxy 9,8, S or A is, let alone a Xiaomi Hyper, Huawei P7, IPhone X or 5, or Sony Xperia X, X2, XZ…

Also, consoles aren’t outdated by virtue of their OS being superseded after a year, their consoles aren’t required to provide essential services (communication) while on the get-go, i.e. you never fear that you will run out of juice in your living room, while you do when you are two hours away from anywhere w/ electricity, and, again, having powerbanks still doesn’t seem to be something that has hit mass market consumers, from my experience.
also, you rarely forget or lose your PS4 somewhere, drop it or have a damaged display afterwards…

Those points do not help when i should be enticed to shell out premium prices for games i cannot try before i play them, and - i’m a bit special here, alright - if i see fremium, any enthusiasm is killed, see ace combat infinity, which i never played more than twice’ish.

I’m part of the problem, yes, and i will remain so…

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At this point I’ve got a handful of designers/studios I expect to put out quality premium stuff so they get my dime and my time, but my days of experimentally downloading a handful of games out of curiosity have probably passed.

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What the fuck I’ll happily pay five bucks for any game that looks decent especially Go games but I guess there are not enough of mes to go around. It’s a big problem generally.

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This is the biggest problem for me - enough games simply don’t work or run incredibly slowly on my phone that I just straight up refuse to buy games unless there’s some sort of demo.

Except for Desert Golf

I just don’t play games on my phone anymore though.

Also this. Games suck up my battery so quickly that I’ll just carry a separate device dedicated to gaming rather than risk not being able to check Selectbutton on the bus.

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I mean, I don’t know about Apple’s policy but on Google Play you can refund any game purchase within the first two hours via the app or within the first 48 hours if you request it though an online form. That seems like a pretty generous demo period.

I just wish mobile gaming would die tbh

it sucks 99% of the time and there’s so much garbage out there it’s so hard to keep track of what’s actually worth playing

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this is mostly true of gaming in general, I guess

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For the last couple of years I’ve enjoyed checking in around the end of the year for the cream of the crop. I know this isn’t a sustainable model for developers. The iOS app store ā€œcoverageā€ is usually good at spotlighting good things.

I like translations of games that would be clicking on PC, essentially.

Apple too but it’s not widely advertised

I bought a bunch of games for my phone.
I don’t feel any desire to add any more games to my phone.

There are probably a lot of people like me.

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one of them is me

Downwell, Kero Blaster, Desert Golfing, Gunhouse, Canabalt, Ridiculous Fishing

these are all wonderful games that i don’t play because i’m playing Poker Night at the Inventory 2 with the sound off whenever i have idle phone time

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so, what i am wondering is whether the gamedevs going for the mobile market do know about all those thoughts that ā€œnormalā€ gamers do have? i mean, if they could make us shell out those dollars… sure, scraping whales will probably make for more income than getting us few dorks on board, but hey, what do i know:

i kinda find it sad to see mistwalker turning out a game like Last Odyssey, and then play party wave. I know that sakaguchi loves surfing, so in some way it probably is closer to what he actually wanted to do, but it is kinda sad to see the difference in polish, feel and budget…

so yes, i fully do know that I am actually the problem here, clinging onto the past, instead of accepting that they don’t make them like this anymore.

people who are searching for premium experiences frequently do so on premium services. more casual gaming has completely overtaken mobile, and there’s no going back from that.

even if they aren’t willing to spend money on those either. hi steam

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Was it really necessary to copy design cues from the Overwatch logo?

Makes it feel like a ā€œtrick clueless people intro buying itā€ ripoff

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