said it before but Iām flabbergasted at the irony that as the number of mobile devices grows the market for premium mobile games shrinks
itās because the devices themselves, by their very nature, donāt lend themselves well to premium gaming experiences
By premium I mean āpaid in advanceā, as opposed to free-to-play; not a subjective judgment as to production quality or fidelity. Certainly weāve seen plenty of beautiful premium games perfectly suited to the devices. This has more to do with the store ecosystems and the way that people think about their device. Iām surprised/exasperated that niches cannot flourish (this can be analogized to the post-Facebook web as well).
add to that:
having a price point of > 800$ for proper hardware that can run āanythingā surely doesnāt help their cause, does it. One of the advantages of consoles is, there isnt much choice, so there isnāt much that you can do wrong - we must not forget that most people cannot fathom what the difference between a samsun galaxy 9,8, S or A is, let alone a Xiaomi Hyper, Huawei P7, IPhone X or 5, or Sony Xperia X, X2, XZā¦
Also, consoles arenāt outdated by virtue of their OS being superseded after a year, their consoles arenāt required to provide essential services (communication) while on the get-go, i.e. you never fear that you will run out of juice in your living room, while you do when you are two hours away from anywhere w/ electricity, and, again, having powerbanks still doesnāt seem to be something that has hit mass market consumers, from my experience.
also, you rarely forget or lose your PS4 somewhere, drop it or have a damaged display afterwardsā¦
Those points do not help when i should be enticed to shell out premium prices for games i cannot try before i play them, and - iām a bit special here, alright - if i see fremium, any enthusiasm is killed, see ace combat infinity, which i never played more than twiceāish.
Iām part of the problem, yes, and i will remain soā¦
At this point Iāve got a handful of designers/studios I expect to put out quality premium stuff so they get my dime and my time, but my days of experimentally downloading a handful of games out of curiosity have probably passed.
What the fuck Iāll happily pay five bucks for any game that looks decent especially Go games but I guess there are not enough of mes to go around. Itās a big problem generally.
This is the biggest problem for me - enough games simply donāt work or run incredibly slowly on my phone that I just straight up refuse to buy games unless thereās some sort of demo.
Except for Desert Golf
I just donāt play games on my phone anymore though.
Also this. Games suck up my battery so quickly that Iāll just carry a separate device dedicated to gaming rather than risk not being able to check Selectbutton on the bus.
I mean, I donāt know about Appleās policy but on Google Play you can refund any game purchase within the first two hours via the app or within the first 48 hours if you request it though an online form. That seems like a pretty generous demo period.
I just wish mobile gaming would die tbh
it sucks 99% of the time and thereās so much garbage out there itās so hard to keep track of whatās actually worth playing
this is mostly true of gaming in general, I guess
For the last couple of years Iāve enjoyed checking in around the end of the year for the cream of the crop. I know this isnāt a sustainable model for developers. The iOS app store ācoverageā is usually good at spotlighting good things.
I like translations of games that would be clicking on PC, essentially.
Apple too but itās not widely advertised
I bought a bunch of games for my phone.
I donāt feel any desire to add any more games to my phone.
There are probably a lot of people like me.
one of them is me
Downwell, Kero Blaster, Desert Golfing, Gunhouse, Canabalt, Ridiculous Fishing
these are all wonderful games that i donāt play because iām playing Poker Night at the Inventory 2 with the sound off whenever i have idle phone time
so, what i am wondering is whether the gamedevs going for the mobile market do know about all those thoughts that ānormalā gamers do have? i mean, if they could make us shell out those dollars⦠sure, scraping whales will probably make for more income than getting us few dorks on board, but hey, what do i know:
i kinda find it sad to see mistwalker turning out a game like Last Odyssey, and then play party wave. I know that sakaguchi loves surfing, so in some way it probably is closer to what he actually wanted to do, but it is kinda sad to see the difference in polish, feel and budgetā¦
so yes, i fully do know that I am actually the problem here, clinging onto the past, instead of accepting that they donāt make them like this anymore.
people who are searching for premium experiences frequently do so on premium services. more casual gaming has completely overtaken mobile, and thereās no going back from that.
even if they arenāt willing to spend money on those either. hi steam
Was it really necessary to copy design cues from the Overwatch logo?
Makes it feel like a ātrick clueless people intro buying itā ripoff
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