don’t forget that the forced dithering is then de-dithered with a basic horizontal blur so you don’t even get any texture, you just get a smear of gradients like its some corporate clip art
at least where i was (rural appalachia) rentals were cheap and everywhere and memory cards meant you could beat a full price game on a couple rentals without worrying about somebody deleting your save
there were places that would mod consoles but they were far away risky and expensive
I was an N64 Kid instead of a PS1 Kid (and it definitely wasnt from being rich lmao) and im more of a PS1 Adult, it obviously has the bigger/better library and spectrum of aesthetics. but i embrace it because fuck you i love my weird looking childhood console with the fucked up 3-prong controller and cartridge games with ugly as shit textures
if the N64 had good textures we wouldnt have gotten L IS REAL 2401 and whats more important, your precious graphics or mystery
Pretty much most of the people I knew with an N64 had a multi-unit thing plugged into their console that was essentially a hard drive full of roms. The people who had legit games treated their N64 as just a Mario Kart/Goldeneye machine.
wait, even though someone mentioned it upthread, i forgot about Sin & Punishment. Sin & Punishment owns - it was the last N64 game i ever bought, so it sort of feels like it’s last hurrah, to me, but that is a great game.
Bold of Treasure to make The Only Good N64 Game then have its sequel be The Only Good Wii Game
my immediate response to that was WHOA HOLY SHIT THERE WAS A WII MISCHIEF MAKERS SEQUEL??!! which probably means i should try to play Sin and Punishment again because i forgot about it and that it was a Treasure game
Mischief Makers was my first Treasure game
Blast Corps x 9
okay, editing this to be more serious:
Pilotwings 64
Wave Race 64
Mario 64
Goldeneye (I’m about to beat this on Xbox and the campaign still owns)
Perfect Dark
Tetrisphere (technically started development as a Jaguar game sooooo yeah)
All the Aki wrestling games (every single one)
I love this console still
We don’t talk about this game enough!!! I think history will confirm this is rare’s finest moment
it’s only recently via youtube, that i found out that people find the forest temple creepy! it used to be one of my favorite places in the game because of the atmosphere. i always found the theme to be comforting. there’s even a portion of the temple that seems like it’s basically just a place for you to stop and take a break while contemplating your way forward.
the scenery of vines and old doors and having pools of water nearby, always made me think of it as a kind of sacred space. maybe i just got really into what the game was feeding to me though? people saying that it creeps them out has always left me surprised. i didn’t get an n64 until the early 2000s when everyone has moved on to the ps2 but oot was one of my favorite games to play then because it helped me feel more immersed in a fantasy world.
like liz was saying, music was a big part of this. i think for most of the zelda games i really like ( that i guess everyone hates now lol? ) the music brings back memories and really buried itself deep in my brain, to the point where i can still recall certain tracks even though i haven’t played their sources in years and years.
as for a song that actually gave me creepy vibes, but i still loved anyway, there was this:
there are dozens of us, u_u!
my pandemic achievement was playing through the entire game and 100%-ing for the first time (via Rare Replay). it’s lovely. I really miss when bigger publishers/developers could make something this weird and charming with five dudes who had never made a game before.
BTW
Saying stuff like this is dangerous as it puts notions in my head, if my backloggery page “fortune cookie” random game picker thing hadn’t told me to try Metro: Last Light literally that day I’d have thought really hard about such a dangerous (to me) idea. Instead Last Light got put in my head and wondering if I could actually run it was probably the most interested I’d ever be in it so that got to be my “I have no idea if I’ll care for the FPS at all” experience. It seems pretty mediocre so far!
…I’ll think about it for perhaps some later indeterminate date.
I think I land on the side of MM is definitely the more interesting game overall, but I like OoT’s dungeons a bit better. I think they just flow a lot better, as MM has these kind of irritating gimmicks that cause you to have to run back and forth if you miss something, or mess up a puzzle. Like the Ocean temple with the water flow, you’ll be switching back and forth if you forgot to do complete a puzzle etc. Same with Stone Temple and the flipping upside down.
That and I always feel like I have to get all those damn fairies.
I think MM had the cooler looking mid-bosses though. Goofy Grim Reaper dude in Stone Temple especially
You put a memory bullet into my brain that is the prison stealth section of Majora is really really bad.
Straining my brain to remember the Ocarina counter-part but just keep coming up Some Fights, that good song that is kind of ruined by the whole internet insisting it is the best song.
Blast Corps has a lot of rendering errors that make it a pain to emulate but I switched to the newer laptop so maybe I can play it tonight.
yeah i remember consistently getting stuff used one or two years after it came out and it always being under 20 dollars. Conker’s was like 18 bucks, F-Zero was like 10-15, Banjo Kazooie was no more than 10 bucks. Mario 64/Smash was always more expensive for whatever reason. but that’s generally why i felt no incentive to beg for new games when they came out unless they were really something i wanted. especially with parents that were skeptical of the value and price of this stuff. this is how it worked with PC games too - it was always way easier to talk my dad to buying something if it was 20 bucks or under. and great games would end up in the bargain bin within six months of release all the time. it’s crazy how different everything is re: physical media in games in general now.
i do remember PSX jrpgs outside of Final Fantasy generally being expensive/hard to find tho (i.e. Star Ocean 2 for example, a game my friend always raved about), even back in the late 90’s. that was always the case with a lot of the more niche ps2 horror games as well. they never went down that much in value.
also justice for smeary N64 textures. i will concede that there is something weirdly soulless/empty about a lot of N64 games that is just not the case with PS1 (even tho there are a lot of bad PS1 games people seem to conveniently forget about). the lack of large scale games, esp jrpgs, is a big reason why. and i mean as an adult i consider the PS1 to be the best game console of all-time. but at the time i owned an N64. and so the smeary soulessness has become part of the appeal to me now. i think the bummer of N64 emulation failing to capture that effectively is why i haven’t replayed more N64 games. my childhood console is long gone and i feel the most sad about that of any of the ones i had.
random N-sixty-forethought when I got an Everdrive: it’ll be cool to buy an expansion pak for cheap and play some GB Pokémon after like 25 years on my CRT via Pokémon Stadium and then I looked at how much those cartridges go for, lordy!
nintendo really fucked up not giving us the Wide Boy 64 tho
the gerudo stealth section is ok in both games. you have like sight lines and you can stun them w/ your bow/hookshot to sneak past easier. it’s better designed in Majoras mask (larger area to do that in, with more entrances/exits) and also can be skipped more easily (with a [majora] mask). it’s still not a highlight of either one i cant know how to hear any more about our differing opinions the N64 zeldas games
please respect pandora’s tower