so hype ;__;
Oh man, I think it looks pretty hideous.
Still hype for it though.
I am not ready for this game. My inner weeb is screaming demanding all of my time be sacrificed to it.
I have my PS4 connected to the āmainā TV in the living room which also has the cable running through it, so playing something that is meant as a singular person experience can be tough to find the time to do in my house. Especially when the game likes to take 2 to 3 hour chunks at a time. Itās my opinion that games like this and most games in general are a terrible spectator sport and I am definitely not the kind of asshole who forces his SO to sit and watch me play a game for 2 to 3 hours.
I guess what I am saying is I have no idea how my obsessive weeb personality that really wants to sink 4 hours a day on this game is going to continue to be a fully functioning adult with work, taking care of the house, prepping taxes, paying bills, and also enjoying quality time with my wife. Itās why I donāt play games like this anymore but damn it Persona just scratches my anime game itch like nothing else. These damn games are like drugs and I am very susceptible to peer pressure.
yeah itās actually funny how conspicuously low-functioning jRPG play sessions make me feel nowadays, itās almost too obvious how much it takes me out of my life
I will whisper āremote playā in your ear though b/c itās been a godsend for me for PS4 releases that I donāt necessarily want to sit down and play in front of a PS4
I am enjoying it so far a few hours in, yeah itās very very good but I am still riding this very different Nier high andā¦I dunno maybe should have more of a break between big meals.
I think I really want to do this for P5, but when I experimented with remote play on my desktop for The Last Guardian, the input lag was too great to be enjoyable. May be less a problem for P5, but do you have any recommendations on how to minimize lag?
Yeah, the gameās out in the US in like 2 weeks, and I just got Ending A from Nier last night (also Iām writing a masterās thesis, I guess), so I donāt know that Iām ready in any way for Persona 5 to set up shop in my life.
Iām kinda amazed itās been out in Japan for half a year and the contemporaneous anime was simulcast in America, but I still know almost nothing about the plot or the game systems and how similar/different they are. Iām nervous the game wonāt be as stellar as I hope it will be, but Iām eager to find out.
Oof.
Think Iāll be playing this one with Japanese voices.
yeah i feel like iāve heard so little about this game considering how long itās been out in japan, i know the language barrier is high so itās not an easy game to import but still. it definitely killed my enthusiasm a bit.
if your connection is strong enough that the video isnāt artifacting a bunch, then you should already have the lowest possible input latency. itās definitely a little worse than connecting directly to the console but on games that donāt already have huge input latency problems (i.e. not last guardian) I find it pretty much fine; I beat orphan of kos that way!
i wonder if they just kind of exaggerated the way the jp side requested it sound
itās not uncommon for the enunciation to emphasize the second syllable in japanese, but, uh, that just sounds wrong.
maybe she has a weird accent or something. does she sound kansaiben in jp or something
Itās supposed to be her āAmericanā accent, yeah. The voice actress said on twitter that she was specifically asked to say it like that by Atlus JP.
Ok, thanks! Iāll give it a shot again. Iād imagine itāll do just fine for P5. The video looked astonishingly clear.
How many Orphan of Daily Kos jokes have been made?
I read different somewhere, but moreso than your average jRPG, much like the first few hours of P3 and P4 there is a lot of talking and walking, bit by bit tutorials. Generally the same kind of pacing, I might not be as engaged these days following that same rhythm and high school animu stuffs. Itās not really bad or anything I just want to get to the main flow. A few voices now and then (especially a couple during the intro) seem extra goofyā¦but thereās plenty of solid dialogue too, so Iām okay with English dub for now. Aside from Igorās voice
The UI is really cool most of the time, except sometimes in dungeon exploration itās too busy?
Keeping more thoughts to a minimum going forwardā¦seems more than a few retailers broke street date.
the 3ds smt project isā¦ an enhanced port of strange journey i guess?
Remaking Strange Journey is a cyclical re-use of assets in the same fashion that IV and Apocalypse based their rosters on Strange Journey in the first place, which celebrates series themes in being unable to do anything new anymore I guess. See the same demon bloc again, sure, why not. Remakes of progenitor games (I / II / If) would at least have some relative fresh novelty and reasonable status for an anniversary project but that would evidently take more than Atlus can provide.
Also the single animated cutscene there with Morax socking Asura also showed they removed wrinkles and horns from a bisonās head and took off his metal skin to show muscular arms and come on
Strange Journey was fine for its atmosphere and writing and getting the hells out of Tokyo but this series really just feels like a shambling Corpse.
declared edit: just realized from commentary elsewhere that the one game where the protagonist character as a character matters the absolutely least and is obscured the vast majority of the time could have gone with extremely minimal effort for a selectable female protagonist, and didnāt, while they went ahead with voicing another new mysterious outsider fatale. now Iām not just disappointed but incensed
I am a big fan of Strange Journey, but this just looks like the same game with an extra character and voice over work. I really like how that game was not voiced, I think it really works for SMT in general.
Oh well, I still like the series, has the best JRPG combat that keeps me coming back. And animu.
good grief i hope they donāt inject more misguided SMT4-esque Persona-isms into SJ. Atmopshere is most of what that game has going for it.
iād eat worms for a remake of the SFC games but yeah that aināt gonna happen
i like strange journey but iām about 0% excited for another 3ds-only release
new lady gives me evangelion vibes. and not in a good way
So now that Iāve got some coffee in meā¦ For note, I have cleared the original DS Strange Journey, and on the whole I really like a lot of what it does.
SJ is a terribly paced game. Remaking it could only improve it.
Spoilers ahead.
It has a really strong start; encounters are reasonably challenging, things are happening in the story that are hard to understand, the atmosphere is very oppressive and strange. It still feels like the most classical SMT game since the original two, and I definitely want to say its the best successor weāve had to those. (Nocturne is kind of doing its own thing but honestly I wish theyād taken more lessons from it!)
Around the fourth zone, Delphinus, it starts running out of steam and grinding the player down with unnecessarily long zones, a boss you have zero investment in by the time you get to it, and the gimmicks arenāt very interesting paired with its highly linear nature. Proceed, fall down a pit, groan, climb back up, repeat until you chose the correct path (or your map is completed, depending on the kind of player you are). And then the boss is kind of a jerk and requires a gameplan somewhat perpendicular to the way the entire rest of the game operates. Which isnāt bad but feels more like something thatās a better fit for an optional boss than a required one.
Fifth zone, Eridanus, is basically where most people stop. Itās long, itās non-linear, it feels like a final area, it builds up to probably the toughest boss fight up to that point, itās satisfying, the story beats are good.
It also feels like the end of the game.
After this, the last three(!!) zones are far less mysterious than the previous ones, feeling more like Demonic Office Dungeons than representations of the sins of humanity, and at this point the player feels more like heās going through the motions than really doing anything different from what he did earlier. Theyāre long and just kind of tiring. The story beats are more about setting up the Law/Chaos divide in concrete terms and honestly are not at all interesting in how they go about doing it.
Most people I know who played the game gave up either during or just after Eridanus.
The kidnapping scene near the end was probably the most interesting one but it also affects your ending choice the most dramatically of anything in the game. But, of course, the law/chaos paths are gatekeepered by a boss that, if youāre not prepared for, will probably be just about impossible, so if you wanted to do those you could be in trouble.
It just feels anticlimactic.
Add to that:
- Atlusās remakes havenāt played with pacing much, which doesnāt seem encouraging to me.
- did we really need a skintight suit lady to be added
- Even though the protagonist doesnāt speak and his face is not even visible most of the game, we still do not have a female protagonist in a mainline SMT game.
- SMT4 really ramped up the nationalism and this is likely the same team, after they finished with Apocalypse.
and ā¦ Eh? Weāll see.