But let me not make anyone think I’m scolding them for finding it funny, that sequence was pretty goofy I’m just inclined to feel a certain kind of way.
While we are dunking on hifalutin walking sims for having tryhard pun names may I present for your consideration Dear Esther
I got there last night too! I thought it was going to be a lot more involved than that, considering how many locations I haven’t reached and puzzles I haven’t solved. I think the ultimate goal might be to get all the red envelopes. I’m still having fun with it so I’m gonna keep playing a bit, but yeah, the lack of clear end goal now does diminish my drive to carry on. I do want to know what’s behind the radiation symbol door though.
I have lately played (well, more recently than Gone Home’s launch date anyway) some of those games where the conceit is “you are poking around in someone’s phone or computer to figure out who it belongs to or determine a missing person’s whereabouts”. And it occurs to me there’s a throughline here I hadn’t thought of before because instead of a device you’re rummaging through it’s a house. And the house is sorta boring! I think I like rifling through virtual closets better when I have to worry about breaking stealth. Maybe if your character had snuck back into their parents’ house and needed to not get busted, IDK.
Maybe Gone Home is better written than something like Sara is Missing but yeah I don’t know that the environment of the house is much more compelling than the fictional filesystem/apps. Points in the former’s favor that it feels less invasive and unsavory though.
I really like that you can just go into the house and open the secret passage and immediately win the game and I keep thinking about that video that some gamers made where they did just that and made fun of the game for being so short and easy
Gone Home is squarely in the middle for me on the “prestige walking sim” list. it’s fine, although i always thought it was weird how big the house was in it. it doesn’t contain the hamfisted self-serious attempts to tell a genuinely sad story i.e. Dear Esther or attempts to liven up the genre with minigames that fall flat because the core story is too dumb like Edith Finch. it’s about at the level of Firewatch with me in how it fakes out a horror premise while is mostly being a basic melodrama, though that one does contain some slightly irritating voice acting. i think i like Firewatch more on a moment to moment level tho so they both even out.
my galaxy brained pick for best walking sim is Soul Axiom, which i’ve talked about before as being like a Southland Tales of indie games. is it good? maybe not? but i think about it more than all the others.