Well, there’s two phases to the answer.
The first is I was behind you, at the time of writing I had only two sanctum keys, not yet all microchips (versus 5 keys, 4 sigils and all chips now) and hadn’t even thought of revisiting room 46 to get the definitive list of keys. So I had the general shape of that big puzzle of puzzles but a lot less certainty of what lead might be part of it and what might not.
Among the simple objectives that I can still accomplish when my main objectives failed, revisiting old notes was interesting because there’s a lot of redundant catch-up clues, outer wilds-style, that gave me new insight for ongoing puzzles, there also were some like:
- solving the chessboard
- ramping up the allowance which is a real boon in the long run, especially when combined with the washing machines and freezer
- Also a gigantic buff: Accumulating stars
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finding out there were more than one destructible wall
- unlocking extra rooms and upgrades
- buying books and solving “a new clue”
- hunting for sigil clues
- one of them was literally “whelp nothing more I can do with this run, just gonna gonna go through here to look at the skybox before calling it hey wait a second didn’t see that note the other day, wow a new area just opened up”
- Finding 7 red envelopes
Of course now I’ve done all that it should be a lot more boring because I have a lot less leads and a very clear idea of what I’m trying to accomplish, but I get pulled to ancillary stuff like trying to find a good way to make preposterous amounts of money or, in the latest run, it took a surprising turn towards needing to spawn and excavate as many dirt piles as possible over all else, and that’s actually contributing to my solving something.
And, well, I still have a couple oddities I just can’t necessarily connect to the current big end puzzle so far. They might fit once once I progress further through them though. Gonna list my current open leads although it’s not an invitation to clue me in of course. Gonna do a spoiler-in-spoiler thing for the stuff I think you might not have reached based on your own progress report, although generally you seemed ahead of me.
Ongoing ruminations, likely incomplete as I don't have my notes right now
The easy ones, that I think are related to either upgrades or items for the sanctum quests (of which I am missing the vault, the clock and the final one) or sigils:
- I’ve got a torch stashed in coat check to go and light my presumably final candles in the tomb, which I still haven’t done. At first I was assuming it’d open the tomb passage to the underground (which I also need to figure out even though it seems kinda useless right now) but based on one of Alzara’s predictions I’m leaning toward the diary key.
- The new gardener’s log: What’s up with that one spot on the garden map where nothing grows? I keep forgetting to check but it looks just like a treasure map with the X and all so I might need to spawn a green room there and have a look
- Gotta unfreeze that freezer, came close but not quite close enough
- I suspect a fully opened mechanarium will be interesting.
- I see you, statue on the side of the house. Maybe i’m imagining things, but maybe I’m not. Can I have a clearer look with the right green room?
The ones that right now feel too weird to fit with the sigils or sanctum keys:
- Whatever’s going on with the gallery, that one might just be a trophy
- The hand sculptures in several rooms are kinda suspicious but since there was similar imagery in the blackbridge book and around the cursed lockbox maybe it’s for curse mode? Haven’t tried it yet
- Is there even an eighth red envelope? Alzara said I wouldn’t find it but I thought he was wrong about me not finding the room 46 door in that first vision so he’s not infaillible except…
- That wasn’t door 46! Not saying that because it was shown in the wrong place, which I can easily attribute to the allegory aspect of the vision, but the moon’s the wrong way! And I know that’s not an oversight because it was in the chart for three moon phases in the classroom. Might just be whatever room the room 46 map puzzle will open (likely through the fireplace) but we’ll see.
- Speaking of rooms, what’s up with room 8? Outside of found prints I’m only missing that in my directory and at this stage it feels really odd the specific room with the number associated with a lot of in-game imagery is missing. Of course between the classrooms, Alzara and the gallery I’m kinda expecting the infinity sign to come up.
- So there was those servers in cold storage in the freezer, right? Although that seemed like a clue towards Blackbridge, given the accompanying note, looking at them it suddenly hit me that the lights spell out something in code, likely to do with both the locker room note and the server sticky note and extend to the whole server room.
- Figuring out A New Clue was great and seemed like a very clear reward for all of five minutes, but I’m not seeing the light at the end of the tunnel yet.
- Wow those patterns in the computer chip sockets sure look like patterns for some puzzle I don’t know about.
- Same for the dark spots on that vertical conveyor thing in the boiler room that doesn’t serve any purpose but can be powered. I remember very well the previous time I thought a doodad in that room had no purpose.
- I guess it’ll maybe be clearer with the diary, but her Ladyship drew a star map for some reason.
- CASTLE CLOAK COURT, what’s that for? I’ve seen it twice already.
- Lots of numbers on display in that coat check.
Not a lead, but on the lore side, related to the blackprints, I find fascinating the concept that the manor’s actually the original Orindia castle but they swapped all the original rooms out of the pool to keep it hidden from the redguard
Wow that’s actually a lot still!