a new day, a new shot at glory:
blue/reddish evening skies yesterday made me give it a second shot, and i start to get a liiittle bit more comfortable driving in this game. The addition of a third team in the story mode does help, and i started to pay more attention to my AI-team members. I still haven’t a clue what the wisps stand for, so i am handing them out left and right to tails and knuckles, since they are too slow for sonnick.
What Team Sonic made me realize again, almost a decade later:
Idk whether SEGA has realized that they’ve made a brilliant design decision in transformed, i.e. developing tracks that offer huge replayability-potential by offering different ways how to go about your racing, sometimes forcing you to go airborne or showboat your way around, wheverer you feel more confident when driving as a character - and then adding three, sometimes unique, transformations that are specific to each character and manage to pander to those very vocal sega-fans at the same time. and then add wonderful themepark-ride-esque track-designs. And a brilliant soundtrack.
I feel like i need more time with TSR to figure out how it fares, but i slowly feel like even though i didn’t want to, i cannot help myself still comparing it with transformed, it’s like you have listened to that gem of an album for a decade, and the artist finally follows up on it, and even though you take anything you can get, you feel that it’ll never be able to step out of that huge shadow of that otherworldly masterpiece.
Transformed has been too gooooooooooooooood